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Just wanted to start a quick discussion and poll regarding the pricing on GLM 5.3 Flash.
When i bought my subscription, the burn rate for GLM 5.3 Flash was explicitly set to 5 Freebucks per 1-hour window. Now, only 10 days into my active monthly plan, I noticed it's suddenly burning 25 Freebucks/hour-- that's a flat 5x increase with zero hands-up.
In any standard SaaS setup, active paid subscriptions should be grandfathered in at the original rate until the current billing cycle expires. Bumping the Freebucks cost by 500% mid-game just doesn't feel right.
What's your take on this?
Should the 5x Freebucks hike (5 to 25/hr) on GLM 5.3 Flash apply to active subscriptions?
No (Grandfathered active users): Keep it at 5 Freebucks/hr until the current monthly cycle ends.
50%
No (Unless refunded): Changing terms mid-cycle requires offering a prorated refund option.
0%
Yes (Acceptable): The team has the right to adjust Freebucks rates dynamically at any time.
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Just wanted to start a quick discussion and poll regarding the pricing on GLM 5.3 Flash.
When i bought my subscription, the burn rate for GLM 5.3 Flash was explicitly set to 5 Freebucks per 1-hour window. Now, only 10 days into my active monthly plan, I noticed it's suddenly burning 25 Freebucks/hour-- that's a flat 5x increase with zero hands-up.
In any standard SaaS setup, active paid subscriptions should be grandfathered in at the original rate until the current billing cycle expires. Bumping the Freebucks cost by 500% mid-game just doesn't feel right.
What's your take on this?
2 votes ·
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