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Copy pathLocales.lua
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1281 lines (1245 loc) · 93.9 KB
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-- CS.Coder - Quest Indicator: options panel text (English, Portuguese, Spanish, German, French, Italian).
-- Missing keys fall back to English. Corrections welcome on CurseForge or GitHub.
local _, ns = ...
ns.LANGUAGES = { "enUS", "ptBR", "esES", "deDE", "frFR", "itIT" }
ns.LANGUAGE_NAMES = {
enUS = "English",
ptBR = "Português (Brasil)",
esES = "Español",
deDE = "Deutsch",
frFR = "Français",
itIT = "Italiano",
}
local locales = {}
ns.locales = locales
locales.enUS = {
DESC = "Shows a quest icon over mobs and objects you still need. Turn enemy nameplates on (V).",
CATEGORY_DESC = "Addons by CS.Coder. Pick one in the list on the left to change its settings.",
TAB_APPEARANCE = "Appearance",
TAB_BEHAVIOR = "Behavior",
TAB_PROFILES = "Profiles",
ICON_STYLE = "Icon style",
STYLE_gold = "Gold",
STYLE_blue = "Blue",
STYLE_red = "Red",
STYLE_badge = "Badge",
STYLE_pixel = "Pixel",
PREVIEW = "Preview",
PREVIEW_MOB = "Quest mob",
PREVIEW_OBJECT = "Quest object",
ANIMATION = "Animation",
BOUNCE = "Floating up and down",
BOUNCE_TIP = "The icon gently bobs above the target.",
GLOW = "Glow behind the icon",
GLOW_TIP = "A soft spinning star behind the icon.",
QUEST_MOBS = "Quest mobs",
QUEST_OBJECTS = "Quest objects",
ICON_SIZE = "Icon size",
HORIZONTAL = "Horizontal position",
HEIGHT_PLATE = "Height above the nameplate",
HEIGHT_OBJECT = "Height above the object",
ANIM_STRENGTH = "Animation strength",
FLOAT_HEIGHT = "Float height",
FLOAT_TIME = "Float time (seconds)",
GLOW_INTENSITY = "Glow intensity",
SHOW = "Show",
SHOW_MOBS = "Icons over quest mobs",
SHOW_MOBS_TIP = "Floating icon above the nameplate of quest mobs.",
SHOW_OBJECTS = "Icon over the nearest quest object",
SHOW_OBJECTS_TIP = "Herbs, crates, sprouts: the nearest one in front of you.",
COLOR_BY_TYPE = "Color by quest type",
COLOR_BY_TYPE_TIP = "Daily and repeatable quests in blue, group and elite quests in red.",
IN_COMBAT = "In combat",
COMBAT_SHOW = "Show icons",
COMBAT_FADE = "Fade icons",
COMBAT_HIDE = "Hide icons",
LANGUAGE = "Language",
LANGUAGE_AUTO = "Automatic (game language)",
PROFILES = "Profiles",
ACTIVE_PROFILE = "Profile of this character: %s",
PROFILES_TIP = "Click a profile to use it on this character.",
PROFILE_NAME = "Profile name",
NEW_PROFILE = "Create new",
COPY_PROFILE = "Copy current",
RENAME_PROFILE = "Rename current",
DELETE_PROFILE = "Delete current",
CONFIRM_DELETE = "Click again to delete",
RESET = "Reset to defaults",
ERR_NAME_EMPTY = "Type a profile name first.",
ERR_NAME_TAKEN = "A profile with this name already exists.",
ERR_LAST_PROFILE = "You can't delete the last profile.",
ON = "on",
OFF = "off",
}
locales.ptBR = {
DESC = "Mostra um ícone de missão sobre os mobs e objetos que você ainda precisa. Ative as placas de identificação dos inimigos (V).",
CATEGORY_DESC = "Addons do CS.Coder. Escolha um na lista à esquerda para mudar as configurações.",
TAB_APPEARANCE = "Aparência",
TAB_BEHAVIOR = "Comportamento",
TAB_PROFILES = "Perfis",
ICON_STYLE = "Estilo do ícone",
STYLE_gold = "Dourado",
STYLE_blue = "Azul",
STYLE_red = "Vermelho",
STYLE_badge = "Emblema",
STYLE_pixel = "Pixel",
PREVIEW = "Prévia",
PREVIEW_MOB = "Mob de missão",
PREVIEW_OBJECT = "Objeto de missão",
ANIMATION = "Animação",
BOUNCE = "Flutuar para cima e para baixo",
BOUNCE_TIP = "O ícone balança suavemente sobre o alvo.",
GLOW = "Brilho atrás do ícone",
GLOW_TIP = "Uma estrela suave girando atrás do ícone.",
QUEST_MOBS = "Mobs de missão",
QUEST_OBJECTS = "Objetos de missão",
ICON_SIZE = "Tamanho do ícone",
HORIZONTAL = "Posição horizontal",
HEIGHT_PLATE = "Altura acima da placa",
HEIGHT_OBJECT = "Altura acima do objeto",
ANIM_STRENGTH = "Intensidade da animação",
FLOAT_HEIGHT = "Altura da flutuação",
FLOAT_TIME = "Tempo da flutuação (segundos)",
GLOW_INTENSITY = "Intensidade do brilho",
SHOW = "Mostrar",
SHOW_MOBS = "Ícones sobre mobs de missão",
SHOW_MOBS_TIP = "Ícone flutuante acima da placa dos mobs de missão.",
SHOW_OBJECTS = "Ícone sobre o objeto de missão mais próximo",
SHOW_OBJECTS_TIP = "Ervas, caixas, brotos: o mais próximo à sua frente.",
COLOR_BY_TYPE = "Cor por tipo de missão",
COLOR_BY_TYPE_TIP = "Missões diárias e repetíveis em azul, de grupo e elite em vermelho.",
IN_COMBAT = "Em combate",
COMBAT_SHOW = "Mostrar ícones",
COMBAT_FADE = "Ícones transparentes",
COMBAT_HIDE = "Esconder ícones",
LANGUAGE = "Idioma",
LANGUAGE_AUTO = "Automático (idioma do jogo)",
PROFILES = "Perfis",
ACTIVE_PROFILE = "Perfil deste personagem: %s",
PROFILES_TIP = "Clique num perfil para usá-lo neste personagem.",
PROFILE_NAME = "Nome do perfil",
NEW_PROFILE = "Criar novo",
COPY_PROFILE = "Copiar atual",
RENAME_PROFILE = "Renomear atual",
DELETE_PROFILE = "Apagar atual",
CONFIRM_DELETE = "Clique de novo para apagar",
RESET = "Restaurar padrão",
ERR_NAME_EMPTY = "Digite um nome para o perfil.",
ERR_NAME_TAKEN = "Já existe um perfil com esse nome.",
ERR_LAST_PROFILE = "Não dá para apagar o último perfil.",
ON = "ligado",
OFF = "desligado",
}
locales.esES = {
DESC = "Muestra un icono de misión sobre los enemigos y objetos que aún necesitas. Activa las placas de nombre enemigas (V).",
CATEGORY_DESC = "Addons de CS.Coder. Elige uno en la lista de la izquierda para cambiar sus opciones.",
TAB_APPEARANCE = "Apariencia",
TAB_BEHAVIOR = "Comportamiento",
TAB_PROFILES = "Perfiles",
ICON_STYLE = "Estilo del icono",
STYLE_gold = "Dorado",
STYLE_blue = "Azul",
STYLE_red = "Rojo",
STYLE_badge = "Insignia",
STYLE_pixel = "Píxel",
PREVIEW = "Vista previa",
PREVIEW_MOB = "Enemigo de misión",
PREVIEW_OBJECT = "Objeto de misión",
ANIMATION = "Animación",
BOUNCE = "Flotar arriba y abajo",
BOUNCE_TIP = "El icono se balancea suavemente sobre el objetivo.",
GLOW = "Brillo detrás del icono",
GLOW_TIP = "Una estrella suave girando detrás del icono.",
QUEST_MOBS = "Enemigos de misión",
QUEST_OBJECTS = "Objetos de misión",
ICON_SIZE = "Tamaño del icono",
HORIZONTAL = "Posición horizontal",
HEIGHT_PLATE = "Altura sobre la placa",
HEIGHT_OBJECT = "Altura sobre el objeto",
ANIM_STRENGTH = "Intensidad de la animación",
FLOAT_HEIGHT = "Altura de flotación",
FLOAT_TIME = "Tiempo de flotación (segundos)",
GLOW_INTENSITY = "Intensidad del brillo",
SHOW = "Mostrar",
SHOW_MOBS = "Iconos sobre enemigos de misión",
SHOW_MOBS_TIP = "Icono flotante sobre la placa de los enemigos de misión.",
SHOW_OBJECTS = "Icono sobre el objeto de misión más cercano",
SHOW_OBJECTS_TIP = "Hierbas, cajas, brotes: el más cercano frente a ti.",
COLOR_BY_TYPE = "Color según el tipo de misión",
COLOR_BY_TYPE_TIP = "Misiones diarias y repetibles en azul, de grupo y élite en rojo.",
IN_COMBAT = "En combate",
COMBAT_SHOW = "Mostrar iconos",
COMBAT_FADE = "Iconos transparentes",
COMBAT_HIDE = "Ocultar iconos",
LANGUAGE = "Idioma",
LANGUAGE_AUTO = "Automático (idioma del juego)",
PROFILES = "Perfiles",
ACTIVE_PROFILE = "Perfil de este personaje: %s",
PROFILES_TIP = "Haz clic en un perfil para usarlo en este personaje.",
PROFILE_NAME = "Nombre del perfil",
NEW_PROFILE = "Crear nuevo",
COPY_PROFILE = "Copiar actual",
RENAME_PROFILE = "Renombrar actual",
DELETE_PROFILE = "Borrar actual",
CONFIRM_DELETE = "Haz clic otra vez para borrar",
RESET = "Restablecer",
ERR_NAME_EMPTY = "Escribe primero un nombre de perfil.",
ERR_NAME_TAKEN = "Ya existe un perfil con ese nombre.",
ERR_LAST_PROFILE = "No puedes borrar el último perfil.",
ON = "activado",
OFF = "desactivado",
}
locales.esMX = locales.esES
locales.deDE = {
DESC = "Zeigt ein Quest-Symbol über Gegnern und Objekten, die du noch brauchst. Schalte die gegnerischen Namensplaketten ein (V).",
CATEGORY_DESC = "Addons von CS.Coder. Wähle links eines aus, um seine Einstellungen zu ändern.",
TAB_APPEARANCE = "Aussehen",
TAB_BEHAVIOR = "Verhalten",
TAB_PROFILES = "Profile",
ICON_STYLE = "Symbolstil",
STYLE_gold = "Gold",
STYLE_blue = "Blau",
STYLE_red = "Rot",
STYLE_badge = "Abzeichen",
STYLE_pixel = "Pixel",
PREVIEW = "Vorschau",
PREVIEW_MOB = "Quest-Gegner",
PREVIEW_OBJECT = "Quest-Objekt",
ANIMATION = "Animation",
BOUNCE = "Auf und ab schweben",
BOUNCE_TIP = "Das Symbol schwebt sanft über dem Ziel.",
GLOW = "Leuchten hinter dem Symbol",
GLOW_TIP = "Ein sanft drehender Stern hinter dem Symbol.",
QUEST_MOBS = "Quest-Gegner",
QUEST_OBJECTS = "Quest-Objekte",
ICON_SIZE = "Symbolgröße",
HORIZONTAL = "Horizontale Position",
HEIGHT_PLATE = "Höhe über der Namensplakette",
HEIGHT_OBJECT = "Höhe über dem Objekt",
ANIM_STRENGTH = "Animationsstärke",
FLOAT_HEIGHT = "Schwebehöhe",
FLOAT_TIME = "Schwebedauer (Sekunden)",
GLOW_INTENSITY = "Leuchtstärke",
SHOW = "Anzeigen",
SHOW_MOBS = "Symbole über Quest-Gegnern",
SHOW_MOBS_TIP = "Schwebendes Symbol über der Namensplakette von Quest-Gegnern.",
SHOW_OBJECTS = "Symbol über dem nächsten Quest-Objekt",
SHOW_OBJECTS_TIP = "Kräuter, Kisten, Sprösslinge: das nächste vor dir.",
COLOR_BY_TYPE = "Farbe nach Questart",
COLOR_BY_TYPE_TIP = "Tägliche und wiederholbare Quests in Blau, Gruppen- und Elitequests in Rot.",
IN_COMBAT = "Im Kampf",
COMBAT_SHOW = "Symbole zeigen",
COMBAT_FADE = "Symbole abblenden",
COMBAT_HIDE = "Symbole ausblenden",
LANGUAGE = "Sprache",
LANGUAGE_AUTO = "Automatisch (Spielsprache)",
PROFILES = "Profile",
ACTIVE_PROFILE = "Profil dieses Charakters: %s",
PROFILES_TIP = "Klicke auf ein Profil, um es für diesen Charakter zu nutzen.",
PROFILE_NAME = "Profilname",
NEW_PROFILE = "Neu erstellen",
COPY_PROFILE = "Aktuelles kopieren",
RENAME_PROFILE = "Aktuelles umbenennen",
DELETE_PROFILE = "Aktuelles löschen",
CONFIRM_DELETE = "Zum Löschen erneut klicken",
RESET = "Standard wiederherstellen",
ERR_NAME_EMPTY = "Gib zuerst einen Profilnamen ein.",
ERR_NAME_TAKEN = "Ein Profil mit diesem Namen gibt es schon.",
ERR_LAST_PROFILE = "Das letzte Profil kann nicht gelöscht werden.",
ON = "an",
OFF = "aus",
}
locales.frFR = {
DESC = "Affiche une icône de quête au-dessus des monstres et objets dont vous avez encore besoin. Activez les barres de noms ennemies (V).",
CATEGORY_DESC = "Addons de CS.Coder. Choisissez-en un dans la liste à gauche pour modifier ses options.",
TAB_APPEARANCE = "Apparence",
TAB_BEHAVIOR = "Comportement",
TAB_PROFILES = "Profils",
ICON_STYLE = "Style de l'icône",
STYLE_gold = "Or",
STYLE_blue = "Bleu",
STYLE_red = "Rouge",
STYLE_badge = "Insigne",
STYLE_pixel = "Pixel",
PREVIEW = "Aperçu",
PREVIEW_MOB = "Monstre de quête",
PREVIEW_OBJECT = "Objet de quête",
ANIMATION = "Animation",
BOUNCE = "Flotter de haut en bas",
BOUNCE_TIP = "L'icône se balance doucement au-dessus de la cible.",
GLOW = "Halo derrière l'icône",
GLOW_TIP = "Une étoile douce qui tourne derrière l'icône.",
QUEST_MOBS = "Monstres de quête",
QUEST_OBJECTS = "Objets de quête",
ICON_SIZE = "Taille de l'icône",
HORIZONTAL = "Position horizontale",
HEIGHT_PLATE = "Hauteur au-dessus de la barre de nom",
HEIGHT_OBJECT = "Hauteur au-dessus de l'objet",
ANIM_STRENGTH = "Intensité de l'animation",
FLOAT_HEIGHT = "Hauteur du flottement",
FLOAT_TIME = "Durée du flottement (secondes)",
GLOW_INTENSITY = "Intensité du halo",
SHOW = "Afficher",
SHOW_MOBS = "Icônes sur les monstres de quête",
SHOW_MOBS_TIP = "Icône flottante au-dessus de la barre de nom des monstres de quête.",
SHOW_OBJECTS = "Icône sur l'objet de quête le plus proche",
SHOW_OBJECTS_TIP = "Herbes, caisses, pousses : le plus proche devant vous.",
COLOR_BY_TYPE = "Couleur selon le type de quête",
COLOR_BY_TYPE_TIP = "Quêtes journalières et répétables en bleu, de groupe et élite en rouge.",
IN_COMBAT = "En combat",
COMBAT_SHOW = "Afficher les icônes",
COMBAT_FADE = "Icônes transparentes",
COMBAT_HIDE = "Masquer les icônes",
LANGUAGE = "Langue",
LANGUAGE_AUTO = "Automatique (langue du jeu)",
PROFILES = "Profils",
ACTIVE_PROFILE = "Profil de ce personnage : %s",
PROFILES_TIP = "Cliquez sur un profil pour l'utiliser sur ce personnage.",
PROFILE_NAME = "Nom du profil",
NEW_PROFILE = "Créer",
COPY_PROFILE = "Copier l'actuel",
RENAME_PROFILE = "Renommer l'actuel",
DELETE_PROFILE = "Supprimer l'actuel",
CONFIRM_DELETE = "Cliquez encore pour supprimer",
RESET = "Rétablir les valeurs par défaut",
ERR_NAME_EMPTY = "Saisissez d'abord un nom de profil.",
ERR_NAME_TAKEN = "Un profil porte déjà ce nom.",
ERR_LAST_PROFILE = "Impossible de supprimer le dernier profil.",
ON = "activé",
OFF = "désactivé",
}
locales.itIT = {
DESC = "Mostra un'icona missione sopra i nemici e gli oggetti che ti servono ancora. Attiva le targhette dei nemici (V).",
CATEGORY_DESC = "Addon di CS.Coder. Scegline uno nella lista a sinistra per modificarne le opzioni.",
TAB_APPEARANCE = "Aspetto",
TAB_BEHAVIOR = "Comportamento",
TAB_PROFILES = "Profili",
ICON_STYLE = "Stile dell'icona",
STYLE_gold = "Oro",
STYLE_blue = "Blu",
STYLE_red = "Rosso",
STYLE_badge = "Distintivo",
STYLE_pixel = "Pixel",
PREVIEW = "Anteprima",
PREVIEW_MOB = "Nemico della missione",
PREVIEW_OBJECT = "Oggetto della missione",
ANIMATION = "Animazione",
BOUNCE = "Fluttua su e giù",
BOUNCE_TIP = "L'icona ondeggia dolcemente sopra il bersaglio.",
GLOW = "Bagliore dietro l'icona",
GLOW_TIP = "Una stella morbida che ruota dietro l'icona.",
QUEST_MOBS = "Nemici delle missioni",
QUEST_OBJECTS = "Oggetti delle missioni",
ICON_SIZE = "Dimensione dell'icona",
HORIZONTAL = "Posizione orizzontale",
HEIGHT_PLATE = "Altezza sopra la targhetta",
HEIGHT_OBJECT = "Altezza sopra l'oggetto",
ANIM_STRENGTH = "Intensità dell'animazione",
FLOAT_HEIGHT = "Altezza del movimento",
FLOAT_TIME = "Durata del movimento (secondi)",
GLOW_INTENSITY = "Intensità del bagliore",
SHOW = "Mostra",
SHOW_MOBS = "Icone sui nemici delle missioni",
SHOW_MOBS_TIP = "Icona fluttuante sopra la targhetta dei nemici delle missioni.",
SHOW_OBJECTS = "Icona sull'oggetto della missione più vicino",
SHOW_OBJECTS_TIP = "Erbe, casse, germogli: il più vicino davanti a te.",
COLOR_BY_TYPE = "Colore per tipo di missione",
COLOR_BY_TYPE_TIP = "Missioni giornaliere e ripetibili in blu, di gruppo ed élite in rosso.",
IN_COMBAT = "In combattimento",
COMBAT_SHOW = "Mostra icone",
COMBAT_FADE = "Icone trasparenti",
COMBAT_HIDE = "Nascondi icone",
LANGUAGE = "Lingua",
LANGUAGE_AUTO = "Automatica (lingua del gioco)",
PROFILES = "Profili",
ACTIVE_PROFILE = "Profilo di questo personaggio: %s",
PROFILES_TIP = "Clicca su un profilo per usarlo con questo personaggio.",
PROFILE_NAME = "Nome del profilo",
NEW_PROFILE = "Crea nuovo",
COPY_PROFILE = "Copia attuale",
RENAME_PROFILE = "Rinomina attuale",
DELETE_PROFILE = "Elimina attuale",
CONFIRM_DELETE = "Clicca di nuovo per eliminare",
RESET = "Ripristina predefiniti",
ERR_NAME_EMPTY = "Scrivi prima un nome per il profilo.",
ERR_NAME_TAKEN = "Esiste già un profilo con questo nome.",
ERR_LAST_PROFILE = "Non puoi eliminare l'ultimo profilo.",
ON = "attivo",
OFF = "disattivo",
}
-- Minimap button
local extra = {
enUS = { MINIMAP = "Minimap button", MINIMAP_TIP = "A button on the minimap edge to open these options.", TIP_LEFT = "Left-click: open options", TIP_RIGHT = "Right-click: turn mob icons on/off", TIP_DRAG = "Drag: move this button" },
ptBR = { MINIMAP = "Botão no minimapa", MINIMAP_TIP = "Um botão na borda do minimapa para abrir estas opções.", TIP_LEFT = "Clique esquerdo: abrir opções", TIP_RIGHT = "Clique direito: ligar/desligar ícones nos mobs", TIP_DRAG = "Arrastar: mover este botão" },
esES = { MINIMAP = "Botón en el minimapa", MINIMAP_TIP = "Un botón en el borde del minimapa para abrir estas opciones.", TIP_LEFT = "Clic izquierdo: abrir opciones", TIP_RIGHT = "Clic derecho: activar/desactivar iconos", TIP_DRAG = "Arrastrar: mover este botón" },
deDE = { MINIMAP = "Minikarten-Button", MINIMAP_TIP = "Ein Button am Rand der Minikarte, um diese Optionen zu öffnen.", TIP_LEFT = "Linksklick: Optionen öffnen", TIP_RIGHT = "Rechtsklick: Symbole an/aus", TIP_DRAG = "Ziehen: Button verschieben" },
frFR = { MINIMAP = "Bouton de la minicarte", MINIMAP_TIP = "Un bouton au bord de la minicarte pour ouvrir ces options.", TIP_LEFT = "Clic gauche : ouvrir les options", TIP_RIGHT = "Clic droit : activer/désactiver les icônes", TIP_DRAG = "Glisser : déplacer ce bouton" },
itIT = { MINIMAP = "Pulsante sulla minimappa", MINIMAP_TIP = "Un pulsante sul bordo della minimappa per aprire queste opzioni.", TIP_LEFT = "Clic sinistro: apri opzioni", TIP_RIGHT = "Clic destro: attiva/disattiva icone", TIP_DRAG = "Trascina: sposta il pulsante" },
}
for code, keys in pairs(extra) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Reset buttons
local resets = {
enUS = { RESET_TAB = "Reset this tab", RESET_ALL = "Reset everything" },
ptBR = { RESET_TAB = "Restaurar padrão desta aba", RESET_ALL = "Restaurar tudo" },
esES = { RESET_TAB = "Restablecer esta pestaña", RESET_ALL = "Restablecer todo" },
deDE = { RESET_TAB = "Diesen Reiter zurücksetzen", RESET_ALL = "Alles zurücksetzen" },
frFR = { RESET_TAB = "Réinitialiser cet onglet", RESET_ALL = "Tout réinitialiser" },
itIT = { RESET_TAB = "Ripristina questa scheda", RESET_ALL = "Ripristina tutto" },
}
for code, keys in pairs(resets) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Master switch and clearer toggle names
local toggles = {
enUS = { ADDON_ON = "Addon enabled", SHOW_MOBS = "Show \"!\" over quest mobs", SHOW_OBJECTS = "Highlight quest items" },
ptBR = { ADDON_ON = "Addon ligado", SHOW_MOBS = "Mostrar \"!\" sobre mobs de missão", SHOW_OBJECTS = "Destacar itens de missão" },
esES = { ADDON_ON = "Addon activado", SHOW_MOBS = "Mostrar \"!\" sobre enemigos de misión", SHOW_OBJECTS = "Resaltar objetos de misión" },
deDE = { ADDON_ON = "Addon aktiviert", SHOW_MOBS = "\"!\" über Quest-Gegnern zeigen", SHOW_OBJECTS = "Quest-Gegenstände hervorheben" },
frFR = { ADDON_ON = "Addon activé", SHOW_MOBS = "Afficher le « ! » sur les monstres de quête", SHOW_OBJECTS = "Mettre en évidence les objets de quête" },
itIT = { ADDON_ON = "Addon attivo", SHOW_MOBS = "Mostra \"!\" sui nemici delle missioni", SHOW_OBJECTS = "Evidenzia gli oggetti delle missioni" },
}
for code, keys in pairs(toggles) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Short labels for the three switches at the top of the panel
local switches = {
enUS = { SWITCH_ADDON = "Addon", SWITCH_MOBS = "Mobs", SWITCH_ITEMS = "Items" },
ptBR = { SWITCH_ADDON = "Addon", SWITCH_MOBS = "Mobs", SWITCH_ITEMS = "Itens" },
esES = { SWITCH_ADDON = "Addon", SWITCH_MOBS = "Enemigos", SWITCH_ITEMS = "Objetos" },
deDE = { SWITCH_ADDON = "Addon", SWITCH_MOBS = "Gegner", SWITCH_ITEMS = "Gegenstände" },
frFR = { SWITCH_ADDON = "Addon", SWITCH_MOBS = "Monstres", SWITCH_ITEMS = "Objets" },
itIT = { SWITCH_ADDON = "Addon", SWITCH_MOBS = "Nemici", SWITCH_ITEMS = "Oggetti" },
}
for code, keys in pairs(switches) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Panel v2 (four tabs, fixed preview). English first; other languages fall back to English for
-- these keys until they are translated.
local v2 = {
DESC = "Shows a quest icon over the mobs and items you still need. Enemy nameplates must be on (V).",
TAB_DISPLAY = "Display",
TAB_ICON = "Icon",
TAB_BEHAVIOR = "Behavior",
TAB_PROFILES = "Profiles",
ENABLE_ADDON = "Enable addon",
ENABLE_ADDON_TIP = "Turn the whole addon on or off.",
QUEST_MOBS = "Quest mobs",
QUEST_ITEMS = "Quest items",
ICON_SIZE = "Icon size",
HORIZONTAL = "Horizontal offset",
HEIGHT_PLATE = "Height above the nameplate",
HEIGHT_ITEM = "Height above the item",
ICON_STYLE = "Icon style",
FLOAT = "Float",
FLOAT_HEIGHT = "Float height",
FLOAT_TIME = "Float duration (seconds)",
GLOW_SECTION = "Glow",
GLOW_INTENSITY = "Glow intensity",
PREVIEW = "Preview",
PREVIEW_MOB = "Quest mob",
PREVIEW_OBJECT = "Quest item",
}
for k, v in pairs(v2) do locales.enUS[k] = v end
-- Panel v2 translations
local v2t = {
ptBR = {
DESC = "Mostra um ícone de missão sobre os mobs e itens que você ainda precisa. As placas de identificação dos inimigos precisam estar ligadas (V).",
TAB_DISPLAY = "Exibição", TAB_ICON = "Ícone", TAB_BEHAVIOR = "Comportamento", TAB_PROFILES = "Perfis",
ENABLE_ADDON = "Ativar addon", ENABLE_ADDON_TIP = "Liga ou desliga o addon inteiro.",
QUEST_MOBS = "Mobs de missão", QUEST_ITEMS = "Itens de missão",
ICON_SIZE = "Tamanho do ícone", HORIZONTAL = "Deslocamento horizontal",
HEIGHT_PLATE = "Altura acima da placa", HEIGHT_ITEM = "Altura acima do item",
ICON_STYLE = "Estilo do ícone", FLOAT = "Flutuação", FLOAT_HEIGHT = "Altura da flutuação",
FLOAT_TIME = "Duração da flutuação (segundos)", GLOW_SECTION = "Brilho", GLOW_INTENSITY = "Intensidade do brilho",
PREVIEW = "Prévia", PREVIEW_MOB = "Mob de missão", PREVIEW_OBJECT = "Item de missão",
},
esES = {
DESC = "Muestra un icono de misión sobre los enemigos y objetos que aún necesitas. Las placas de nombre enemigas deben estar activadas (V).",
TAB_DISPLAY = "Visualización", TAB_ICON = "Icono", TAB_BEHAVIOR = "Comportamiento", TAB_PROFILES = "Perfiles",
ENABLE_ADDON = "Activar addon", ENABLE_ADDON_TIP = "Activa o desactiva todo el addon.",
QUEST_MOBS = "Enemigos de misión", QUEST_ITEMS = "Objetos de misión",
ICON_SIZE = "Tamaño del icono", HORIZONTAL = "Desplazamiento horizontal",
HEIGHT_PLATE = "Altura sobre la placa", HEIGHT_ITEM = "Altura sobre el objeto",
ICON_STYLE = "Estilo del icono", FLOAT = "Flotación", FLOAT_HEIGHT = "Altura de flotación",
FLOAT_TIME = "Duración de la flotación (segundos)", GLOW_SECTION = "Brillo", GLOW_INTENSITY = "Intensidad del brillo",
PREVIEW = "Vista previa", PREVIEW_MOB = "Enemigo de misión", PREVIEW_OBJECT = "Objeto de misión",
},
deDE = {
DESC = "Zeigt ein Quest-Symbol über Gegnern und Gegenständen, die du noch brauchst. Gegnerische Namensplaketten müssen an sein (V).",
TAB_DISPLAY = "Anzeige", TAB_ICON = "Symbol", TAB_BEHAVIOR = "Verhalten", TAB_PROFILES = "Profile",
ENABLE_ADDON = "Addon aktivieren", ENABLE_ADDON_TIP = "Schaltet das ganze Addon an oder aus.",
QUEST_MOBS = "Quest-Gegner", QUEST_ITEMS = "Quest-Gegenstände",
ICON_SIZE = "Symbolgröße", HORIZONTAL = "Horizontale Verschiebung",
HEIGHT_PLATE = "Höhe über der Namensplakette", HEIGHT_ITEM = "Höhe über dem Gegenstand",
ICON_STYLE = "Symbolstil", FLOAT = "Schweben", FLOAT_HEIGHT = "Schwebehöhe",
FLOAT_TIME = "Schwebedauer (Sekunden)", GLOW_SECTION = "Leuchten", GLOW_INTENSITY = "Leuchtstärke",
PREVIEW = "Vorschau", PREVIEW_MOB = "Quest-Gegner", PREVIEW_OBJECT = "Quest-Gegenstand",
},
frFR = {
DESC = "Affiche une icône de quête au-dessus des monstres et objets dont vous avez encore besoin. Les barres de noms ennemies doivent être activées (V).",
TAB_DISPLAY = "Affichage", TAB_ICON = "Icône", TAB_BEHAVIOR = "Comportement", TAB_PROFILES = "Profils",
ENABLE_ADDON = "Activer l'addon", ENABLE_ADDON_TIP = "Active ou désactive tout l'addon.",
QUEST_MOBS = "Monstres de quête", QUEST_ITEMS = "Objets de quête",
ICON_SIZE = "Taille de l'icône", HORIZONTAL = "Décalage horizontal",
HEIGHT_PLATE = "Hauteur au-dessus de la barre de nom", HEIGHT_ITEM = "Hauteur au-dessus de l'objet",
ICON_STYLE = "Style de l'icône", FLOAT = "Flottement", FLOAT_HEIGHT = "Hauteur du flottement",
FLOAT_TIME = "Durée du flottement (secondes)", GLOW_SECTION = "Halo", GLOW_INTENSITY = "Intensité du halo",
PREVIEW = "Aperçu", PREVIEW_MOB = "Monstre de quête", PREVIEW_OBJECT = "Objet de quête",
},
itIT = {
DESC = "Mostra un'icona missione sopra i nemici e gli oggetti che ti servono ancora. Le targhette dei nemici devono essere attive (V).",
TAB_DISPLAY = "Visualizzazione", TAB_ICON = "Icona", TAB_BEHAVIOR = "Comportamento", TAB_PROFILES = "Profili",
ENABLE_ADDON = "Attiva addon", ENABLE_ADDON_TIP = "Attiva o disattiva l'intero addon.",
QUEST_MOBS = "Nemici delle missioni", QUEST_ITEMS = "Oggetti delle missioni",
ICON_SIZE = "Dimensione dell'icona", HORIZONTAL = "Spostamento orizzontale",
HEIGHT_PLATE = "Altezza sopra la targhetta", HEIGHT_ITEM = "Altezza sopra l'oggetto",
ICON_STYLE = "Stile dell'icona", FLOAT = "Fluttuazione", FLOAT_HEIGHT = "Altezza della fluttuazione",
FLOAT_TIME = "Durata della fluttuazione (secondi)", GLOW_SECTION = "Bagliore", GLOW_INTENSITY = "Intensità del bagliore",
PREVIEW = "Anteprima", PREVIEW_MOB = "Nemico della missione", PREVIEW_OBJECT = "Oggetto della missione",
},
}
for code, keys in pairs(v2t) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Progress text and X/Y positions. English only for now; the other languages fall back to it
-- until the layout is approved.
local progress = {
TAB_PROGRESS = "Progress",
PROGRESS = "Show quest progress",
PROGRESS_TIP = "The objective count (8/12) next to each quest mob.",
PROGRESS_ATTACH = "Attach to the icon",
PROGRESS_ATTACH_TIP = "On: glued to the right of the icon, it follows it. Off: free, with its own X/Y.",
PROGRESS_FLOAT = "Float with the icon",
PROGRESS_FLOAT_TIP = "Bobs up and down together with the icon (needs Float in the Icon tab).",
TEXT_SIZE = "Text size",
POS_X = "X",
POS_Y = "Y",
TEXT_FONT = "Font",
FONT_friz = "Friz Quadrata",
FONT_arial = "Arial Narrow",
FONT_skurri = "Skurri",
FONT_morpheus = "Morpheus",
TEXT_OUTLINE = "Outline",
OUTLINE_none = "None",
OUTLINE_thin = "Thin",
OUTLINE_thick = "Thick",
TEXT_COLOR = "Color",
COLOR_white = "White",
COLOR_gold = "Gold",
COLOR_green = "Green",
COLOR_kind = "Same as the icon",
}
for k, v in pairs(progress) do locales.enUS[k] = v end
-- Profiles tab in the Ace3 layout (English only until the layout is approved).
local profilesV3 = {
PROF_INTRO = "Profiles let each character have its own settings.",
PROF_RESET_DESC = "Put the current profile back to its default settings.",
PROF_RESET = "Reset Profile",
PROF_CURRENT = "Current Profile:",
PROF_CHOOSE_DESC = "Create a new profile by typing a name, or pick an existing one.",
PROF_NEW = "New",
PROF_CHOOSE = "Existing Profiles",
PROF_COPY_DESC = "Copy the settings of another profile into the current one.",
PROF_COPY = "Copy From",
PROF_DELETE_DESC = "Delete profiles you no longer use.",
PROF_DELETE = "Delete a Profile",
PROF_DELETE_CONFIRM = "Delete the profile \"%s\"?",
}
for k, v in pairs(profilesV3) do locales.enUS[k] = v end
-- Objective-complete sound (English only until the layout is approved).
local soundText = {
SOUND = "Sound when an objective completes",
SOUND_TIP = "Plays when a quest objective is done (12/12).",
SOUND_CHOICE = "Sound",
SOUND_TEST = "Test",
SOUND_quest = "Quest complete",
SOUND_ping = "Map ping",
SOUND_ready = "Ready check",
SOUND_warning = "Raid warning",
SOUND_levelup = "Level up",
}
for k, v in pairs(soundText) do locales.enUS[k] = v end
-- One scrolling settings page with sections (English only until the layout is approved).
locales.enUS.TAB_SETTINGS = "Settings"
locales.enUS.RESET_SECTION = "Reset section"
-- v1.2 translations: progress text, one-page settings, Ace3 profiles, objective sound.
local v12 = {
ptBR = {
TAB_SETTINGS = "Configurações", RESET_SECTION = "Redefinir seção", TAB_PROGRESS = "Progresso",
PROGRESS = "Mostrar progresso da missão", PROGRESS_TIP = "A contagem do objetivo (8/12) ao lado de cada mob de missão.",
PROGRESS_ATTACH = "Grudar no ícone", PROGRESS_ATTACH_TIP = "Ligado: colado à direita do ícone, acompanha ele. Desligado: livre, com X/Y próprios.",
PROGRESS_FLOAT = "Flutuar com o ícone", PROGRESS_FLOAT_TIP = "Sobe e desce junto com o ícone (precisa da Flutuação ligada).",
TEXT_SIZE = "Tamanho do texto", TEXT_FONT = "Fonte", TEXT_OUTLINE = "Contorno",
OUTLINE_none = "Nenhum", OUTLINE_thin = "Fino", OUTLINE_thick = "Grosso",
TEXT_COLOR = "Cor", COLOR_white = "Branco", COLOR_gold = "Dourado", COLOR_green = "Verde", COLOR_kind = "Igual ao ícone",
PROF_INTRO = "Perfis permitem que cada personagem tenha suas próprias configurações.",
PROF_RESET_DESC = "Volta o perfil atual para as configurações padrão.", PROF_RESET = "Redefinir perfil",
PROF_CURRENT = "Perfil atual:", PROF_CHOOSE_DESC = "Crie um perfil novo digitando um nome, ou escolha um existente.",
PROF_NEW = "Novo", PROF_CHOOSE = "Perfis existentes",
PROF_COPY_DESC = "Copia as configurações de outro perfil para o atual.", PROF_COPY = "Copiar de",
PROF_DELETE_DESC = "Apague os perfis que você não usa mais.", PROF_DELETE = "Apagar um perfil",
PROF_DELETE_CONFIRM = "Apagar o perfil \"%s\"?",
SOUND = "Som ao completar um objetivo", SOUND_TIP = "Toca quando um objetivo de missão é concluído (12/12).",
SOUND_CHOICE = "Som", SOUND_TEST = "Testar", SOUND_quest = "Missão concluída", SOUND_ping = "Ping no mapa",
SOUND_ready = "Verificação de prontidão", SOUND_warning = "Aviso de raide", SOUND_levelup = "Subir de nível",
},
esES = {
TAB_SETTINGS = "Configuración", RESET_SECTION = "Restablecer sección", TAB_PROGRESS = "Progreso",
PROGRESS = "Mostrar progreso de la misión", PROGRESS_TIP = "El contador del objetivo (8/12) junto a cada enemigo de misión.",
PROGRESS_ATTACH = "Pegar al icono", PROGRESS_ATTACH_TIP = "Activado: pegado a la derecha del icono, lo sigue. Desactivado: libre, con su propio X/Y.",
PROGRESS_FLOAT = "Flotar con el icono", PROGRESS_FLOAT_TIP = "Sube y baja junto con el icono (requiere que el icono flote).",
TEXT_SIZE = "Tamaño del texto", TEXT_FONT = "Fuente", TEXT_OUTLINE = "Contorno",
OUTLINE_none = "Ninguno", OUTLINE_thin = "Fino", OUTLINE_thick = "Grueso",
TEXT_COLOR = "Color", COLOR_white = "Blanco", COLOR_gold = "Dorado", COLOR_green = "Verde", COLOR_kind = "Igual que el icono",
PROF_INTRO = "Los perfiles permiten que cada personaje tenga su propia configuración.",
PROF_RESET_DESC = "Devuelve el perfil actual a la configuración predeterminada.", PROF_RESET = "Restablecer perfil",
PROF_CURRENT = "Perfil actual:", PROF_CHOOSE_DESC = "Crea un perfil nuevo escribiendo un nombre o elige uno existente.",
PROF_NEW = "Nuevo", PROF_CHOOSE = "Perfiles existentes",
PROF_COPY_DESC = "Copia la configuración de otro perfil al actual.", PROF_COPY = "Copiar de",
PROF_DELETE_DESC = "Borra los perfiles que ya no uses.", PROF_DELETE = "Borrar un perfil",
PROF_DELETE_CONFIRM = "¿Borrar el perfil \"%s\"?",
SOUND = "Sonido al completar un objetivo", SOUND_TIP = "Suena cuando se completa un objetivo de misión (12/12).",
SOUND_CHOICE = "Sonido", SOUND_TEST = "Probar", SOUND_quest = "Misión completada", SOUND_ping = "Marca en el mapa",
SOUND_ready = "Comprobación de listos", SOUND_warning = "Aviso de banda", SOUND_levelup = "Subida de nivel",
},
deDE = {
TAB_SETTINGS = "Einstellungen", RESET_SECTION = "Abschnitt zurücksetzen", TAB_PROGRESS = "Fortschritt",
PROGRESS = "Questfortschritt anzeigen", PROGRESS_TIP = "Der Zielzähler (8/12) neben jedem Questgegner.",
PROGRESS_ATTACH = "Am Symbol anheften", PROGRESS_ATTACH_TIP = "An: rechts am Symbol, folgt ihm. Aus: frei, mit eigenem X/Y.",
PROGRESS_FLOAT = "Mit dem Symbol schweben", PROGRESS_FLOAT_TIP = "Schwebt mit dem Symbol auf und ab (das Symbol muss schweben).",
TEXT_SIZE = "Textgröße", TEXT_FONT = "Schriftart", TEXT_OUTLINE = "Umriss",
OUTLINE_none = "Keiner", OUTLINE_thin = "Dünn", OUTLINE_thick = "Dick",
TEXT_COLOR = "Farbe", COLOR_white = "Weiß", COLOR_gold = "Gold", COLOR_green = "Grün", COLOR_kind = "Wie das Symbol",
PROF_INTRO = "Mit Profilen kann jeder Charakter eigene Einstellungen haben.",
PROF_RESET_DESC = "Setzt das aktuelle Profil auf die Standardwerte zurück.", PROF_RESET = "Profil zurücksetzen",
PROF_CURRENT = "Aktuelles Profil:", PROF_CHOOSE_DESC = "Erstelle ein neues Profil mit einem Namen oder wähle ein vorhandenes.",
PROF_NEW = "Neu", PROF_CHOOSE = "Vorhandene Profile",
PROF_COPY_DESC = "Kopiert die Einstellungen eines anderen Profils in das aktuelle.", PROF_COPY = "Kopieren von",
PROF_DELETE_DESC = "Lösche Profile, die du nicht mehr benutzt.", PROF_DELETE = "Profil löschen",
PROF_DELETE_CONFIRM = "Profil \"%s\" löschen?",
SOUND = "Ton bei erfülltem Questziel", SOUND_TIP = "Ertönt, wenn ein Questziel erfüllt ist (12/12).",
SOUND_CHOICE = "Ton", SOUND_TEST = "Testen", SOUND_quest = "Quest abgeschlossen", SOUND_ping = "Kartenmarkierung",
SOUND_ready = "Bereitschaftscheck", SOUND_warning = "Schlachtzugswarnung", SOUND_levelup = "Stufenaufstieg",
},
frFR = {
TAB_SETTINGS = "Paramètres", RESET_SECTION = "Réinitialiser la section", TAB_PROGRESS = "Progression",
PROGRESS = "Afficher la progression de quête", PROGRESS_TIP = "Le compteur d'objectif (8/12) à côté de chaque monstre de quête.",
PROGRESS_ATTACH = "Attacher à l'icône", PROGRESS_ATTACH_TIP = "Activé : collé à droite de l'icône, il la suit. Désactivé : libre, avec ses propres X/Y.",
PROGRESS_FLOAT = "Flotter avec l'icône", PROGRESS_FLOAT_TIP = "Monte et descend avec l'icône (l'icône doit flotter).",
TEXT_SIZE = "Taille du texte", TEXT_FONT = "Police", TEXT_OUTLINE = "Contour",
OUTLINE_none = "Aucun", OUTLINE_thin = "Fin", OUTLINE_thick = "Épais",
TEXT_COLOR = "Couleur", COLOR_white = "Blanc", COLOR_gold = "Doré", COLOR_green = "Vert", COLOR_kind = "Comme l'icône",
PROF_INTRO = "Les profils permettent à chaque personnage d'avoir ses propres réglages.",
PROF_RESET_DESC = "Remet le profil actuel sur les réglages par défaut.", PROF_RESET = "Réinitialiser le profil",
PROF_CURRENT = "Profil actuel :", PROF_CHOOSE_DESC = "Créez un profil en tapant un nom, ou choisissez-en un existant.",
PROF_NEW = "Nouveau", PROF_CHOOSE = "Profils existants",
PROF_COPY_DESC = "Copie les réglages d'un autre profil dans le profil actuel.", PROF_COPY = "Copier depuis",
PROF_DELETE_DESC = "Supprimez les profils que vous n'utilisez plus.", PROF_DELETE = "Supprimer un profil",
PROF_DELETE_CONFIRM = "Supprimer le profil « %s » ?",
SOUND = "Son quand un objectif est terminé", SOUND_TIP = "Joue quand un objectif de quête est accompli (12/12).",
SOUND_CHOICE = "Son", SOUND_TEST = "Tester", SOUND_quest = "Quête terminée", SOUND_ping = "Signal sur la carte",
SOUND_ready = "Appel de préparation", SOUND_warning = "Avertissement de raid", SOUND_levelup = "Niveau supérieur",
},
itIT = {
TAB_SETTINGS = "Impostazioni", RESET_SECTION = "Ripristina sezione", TAB_PROGRESS = "Progresso",
PROGRESS = "Mostra progresso missione", PROGRESS_TIP = "Il contatore dell'obiettivo (8/12) accanto a ogni mostro di missione.",
PROGRESS_ATTACH = "Attacca all'icona", PROGRESS_ATTACH_TIP = "Attivo: incollato a destra dell'icona, la segue. Disattivo: libero, con X/Y propri.",
PROGRESS_FLOAT = "Fluttua con l'icona", PROGRESS_FLOAT_TIP = "Sale e scende insieme all'icona (l'icona deve fluttuare).",
TEXT_SIZE = "Dimensione del testo", TEXT_FONT = "Carattere", TEXT_OUTLINE = "Contorno",
OUTLINE_none = "Nessuno", OUTLINE_thin = "Sottile", OUTLINE_thick = "Spesso",
TEXT_COLOR = "Colore", COLOR_white = "Bianco", COLOR_gold = "Oro", COLOR_green = "Verde", COLOR_kind = "Come l'icona",
PROF_INTRO = "I profili permettono a ogni personaggio di avere le proprie impostazioni.",
PROF_RESET_DESC = "Riporta il profilo attuale alle impostazioni predefinite.", PROF_RESET = "Ripristina profilo",
PROF_CURRENT = "Profilo attuale:", PROF_CHOOSE_DESC = "Crea un nuovo profilo scrivendo un nome, oppure scegline uno esistente.",
PROF_NEW = "Nuovo", PROF_CHOOSE = "Profili esistenti",
PROF_COPY_DESC = "Copia le impostazioni di un altro profilo in quello attuale.", PROF_COPY = "Copia da",
PROF_DELETE_DESC = "Elimina i profili che non usi più.", PROF_DELETE = "Elimina un profilo",
PROF_DELETE_CONFIRM = "Eliminare il profilo \"%s\"?",
SOUND = "Suono al completamento di un obiettivo", SOUND_TIP = "Suona quando un obiettivo di missione è completato (12/12).",
SOUND_CHOICE = "Suono", SOUND_TEST = "Prova", SOUND_quest = "Missione completata", SOUND_ping = "Segnale sulla mappa",
SOUND_ready = "Appello di prontezza", SOUND_warning = "Avviso d'incursione", SOUND_levelup = "Salita di livello",
},
}
for code, keys in pairs(v12) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Icon picker: category names and the name of every icon (tooltip), in the picker's order.
local ICON_KEYS = {
"classic_gold", "classic_blue", "classic_red", "classic_badge", "classic_pixel",
"yellow", "blue", "red", "green", "purple", "orange", "circle_yellow", "circle_blue", "circle_red",
"circle_green", "circle_purple", "shield_yellow", "shield_blue", "shield_red",
"laurels", "horde", "alliance", "banner", "scroll", "sign", "gear", "crystal", "leaves", "arcane", "stone",
"highlight", "ring", "signal", "orbit", "white", "alert", "fire", "bright", "inactive", "blocked", "hourglass", "refresh",
}
local iconNames = {
enUS = { cats = { "Standard (Quests)", "Themed", "States / Priority" }, names = {
"Classic gold", "Classic blue", "Classic red", "Classic badge", "Classic pixel",
"Yellow", "Blue", "Red", "Green", "Purple", "Orange", "Yellow circle", "Blue circle", "Red circle",
"Green circle", "Purple circle", "Yellow shield", "Blue shield", "Red shield",
"Laurels", "Horde", "Alliance", "Banner", "Scroll", "Wooden sign", "Gear", "Crystal", "Leaves", "Arcane", "Runestone",
"Highlight", "Ring", "Signal", "Orbit", "White", "Alert", "Fire", "Bright", "Inactive", "Blocked", "Hourglass", "Refresh" } },
ptBR = { cats = { "Padrão (Quests)", "Temáticos", "Estados / Prioridade" }, names = {
"Dourado clássico", "Azul clássico", "Vermelho clássico", "Medalha clássica", "Pixel clássico",
"Amarelo", "Azul", "Vermelho", "Verde", "Roxo", "Laranja", "Círculo amarelo", "Círculo azul", "Círculo vermelho",
"Círculo verde", "Círculo roxo", "Escudo amarelo", "Escudo azul", "Escudo vermelho",
"Louros", "Horda", "Aliança", "Estandarte", "Pergaminho", "Placa de madeira", "Engrenagem", "Cristal", "Folhas", "Arcano", "Pedra rúnica",
"Destaque", "Anel", "Sinal", "Órbita", "Branco", "Alerta", "Fogo", "Brilhante", "Inativo", "Bloqueado", "Ampulheta", "Atualizar" } },
esES = { cats = { "Estándar (misiones)", "Temáticos", "Estados / Prioridad" }, names = {
"Dorado clásico", "Azul clásico", "Rojo clásico", "Insignia clásica", "Píxel clásico",
"Amarillo", "Azul", "Rojo", "Verde", "Morado", "Naranja", "Círculo amarillo", "Círculo azul", "Círculo rojo",
"Círculo verde", "Círculo morado", "Escudo amarillo", "Escudo azul", "Escudo rojo",
"Laureles", "Horda", "Alianza", "Estandarte", "Pergamino", "Cartel de madera", "Engranaje", "Cristal", "Hojas", "Arcano", "Piedra rúnica",
"Destacado", "Anillo", "Señal", "Órbita", "Blanco", "Alerta", "Fuego", "Brillante", "Inactivo", "Bloqueado", "Reloj de arena", "Actualizar" } },
deDE = { cats = { "Standard (Quests)", "Thematisch", "Status / Priorität" }, names = {
"Klassisch Gold", "Klassisch Blau", "Klassisch Rot", "Klassisches Abzeichen", "Klassisch Pixel",
"Gelb", "Blau", "Rot", "Grün", "Lila", "Orange", "Gelber Kreis", "Blauer Kreis", "Roter Kreis",
"Grüner Kreis", "Lila Kreis", "Gelbes Wappen", "Blaues Wappen", "Rotes Wappen",
"Lorbeeren", "Horde", "Allianz", "Banner", "Schriftrolle", "Holzschild", "Zahnrad", "Kristall", "Blätter", "Arkan", "Runenstein",
"Hervorgehoben", "Ring", "Signal", "Umlaufbahn", "Weiß", "Alarm", "Feuer", "Hell", "Inaktiv", "Gesperrt", "Sanduhr", "Aktualisieren" } },
frFR = { cats = { "Standard (quêtes)", "Thématiques", "États / Priorité" }, names = {
"Or classique", "Bleu classique", "Rouge classique", "Insigne classique", "Pixel classique",
"Jaune", "Bleu", "Rouge", "Vert", "Violet", "Orange", "Cercle jaune", "Cercle bleu", "Cercle rouge",
"Cercle vert", "Cercle violet", "Écu jaune", "Écu bleu", "Écu rouge",
"Lauriers", "Horde", "Alliance", "Étendard", "Parchemin", "Panneau en bois", "Engrenage", "Cristal", "Feuilles", "Arcane", "Pierre runique",
"Surbrillance", "Anneau", "Signal", "Orbite", "Blanc", "Alerte", "Feu", "Lumineux", "Inactif", "Bloqué", "Sablier", "Actualiser" } },
itIT = { cats = { "Standard (missioni)", "Tematici", "Stati / Priorità" }, names = {
"Oro classico", "Blu classico", "Rosso classico", "Distintivo classico", "Pixel classico",
"Giallo", "Blu", "Rosso", "Verde", "Viola", "Arancione", "Cerchio giallo", "Cerchio blu", "Cerchio rosso",
"Cerchio verde", "Cerchio viola", "Scudo giallo", "Scudo blu", "Scudo rosso",
"Allori", "Orda", "Alleanza", "Stendardo", "Pergamena", "Cartello di legno", "Ingranaggio", "Cristallo", "Foglie", "Arcano", "Pietra runica",
"Evidenziato", "Anello", "Segnale", "Orbita", "Bianco", "Allerta", "Fuoco", "Luminoso", "Inattivo", "Bloccato", "Clessidra", "Aggiorna" } },
}
local CATEGORY_KEYS = { "standard", "themed", "states" }
for code, data in pairs(iconNames) do
for i, key in ipairs(CATEGORY_KEYS) do locales[code]["ICONCAT_" .. key] = data.cats[i] end
for i, key in ipairs(ICON_KEYS) do locales[code]["ICON_" .. key] = data.names[i] end
end
-- Progress text format, colour by progress and shadow.
local textFormat = {
enUS = { TEXT_FORMAT = "Format", FORMAT_left = "4 left", FORMAT_LEFT_N = "%d left",
COLOR_progress = "By progress (red to green)", TEXT_SHADOW = "Shadow", TEXT_SHADOW_TIP = "A soft drop shadow behind the text." },
ptBR = { TEXT_FORMAT = "Formato", FORMAT_left = "faltam 4", FORMAT_LEFT_N = "faltam %d",
COLOR_progress = "Pelo progresso (vermelho a verde)", TEXT_SHADOW = "Sombra", TEXT_SHADOW_TIP = "Uma sombra suave atrás do texto." },
esES = { TEXT_FORMAT = "Formato", FORMAT_left = "faltan 4", FORMAT_LEFT_N = "faltan %d",
COLOR_progress = "Según el progreso (rojo a verde)", TEXT_SHADOW = "Sombra", TEXT_SHADOW_TIP = "Una sombra suave detrás del texto." },
deDE = { TEXT_FORMAT = "Format", FORMAT_left = "noch 4", FORMAT_LEFT_N = "noch %d",
COLOR_progress = "Nach Fortschritt (rot bis grün)", TEXT_SHADOW = "Schatten", TEXT_SHADOW_TIP = "Ein weicher Schatten hinter dem Text." },
frFR = { TEXT_FORMAT = "Format", FORMAT_left = "encore 4", FORMAT_LEFT_N = "encore %d",
COLOR_progress = "Selon la progression (rouge à vert)", TEXT_SHADOW = "Ombre", TEXT_SHADOW_TIP = "Une ombre douce derrière le texte." },
itIT = { TEXT_FORMAT = "Formato", FORMAT_left = "mancano 4", FORMAT_LEFT_N = "mancano %d",
COLOR_progress = "In base al progresso (rosso a verde)", TEXT_SHADOW = "Ombra", TEXT_SHADOW_TIP = "Un'ombra morbida dietro il testo." },
}
for code, keys in pairs(textFormat) do
-- The format examples are the same in every language, except "4 left".
keys.FORMAT_slash, keys.FORMAT_spaced, keys.FORMAT_both, keys.FORMAT_percent = "8/12", "8 / 12", "8/12 (67%)", "67%"
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Icon anchor: which side of the nameplate the icon sits on.
local anchorText = {
enUS = { ICON_ANCHOR = "Anchor", ANCHOR_top = "Top", ANCHOR_bottom = "Bottom", ANCHOR_left = "Left", ANCHOR_right = "Right" },
ptBR = { ICON_ANCHOR = "Âncora", ANCHOR_top = "Em cima", ANCHOR_bottom = "Embaixo", ANCHOR_left = "À esquerda", ANCHOR_right = "À direita" },
esES = { ICON_ANCHOR = "Anclaje", ANCHOR_top = "Arriba", ANCHOR_bottom = "Abajo", ANCHOR_left = "Izquierda", ANCHOR_right = "Derecha" },
deDE = { ICON_ANCHOR = "Ankerpunkt", ANCHOR_top = "Oben", ANCHOR_bottom = "Unten", ANCHOR_left = "Links", ANCHOR_right = "Rechts" },
frFR = { ICON_ANCHOR = "Ancrage", ANCHOR_top = "En haut", ANCHOR_bottom = "En bas", ANCHOR_left = "À gauche", ANCHOR_right = "À droite" },
itIT = { ICON_ANCHOR = "Ancoraggio", ANCHOR_top = "Sopra", ANCHOR_bottom = "Sotto", ANCHOR_left = "A sinistra", ANCHOR_right = "A destra" },
}
for code, keys in pairs(anchorText) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Login message: %1 = addon title, %2 = version, %3 = the slash command.
local welcome = {
enUS = "%s %s loaded. Type %s for options.",
ptBR = "%s %s carregado. Digite %s para abrir as opções.",
esES = "%s %s cargado. Escribe %s para las opciones.",
deDE = "%s %s geladen. Gib %s ein, um die Optionen zu öffnen.",
frFR = "%s %s chargé. Tapez %s pour les options.",
itIT = "%s %s caricato. Digita %s per le opzioni.",
}
for code, text in pairs(welcome) do locales[code].WELCOME = text end
-- Setup guide (English first; translations once the layout is approved).
local wizardText = {
enUS = {
WIZ_HELLO = "Welcome, %s!",
WIZ_WELCOME_TEXT = "Thanks for installing |cffffd200CS.Coder - Quest Indicator|r.\n\nA floating |cffffd200!|r marks every mob and item you still need for your quests, with your progress (8/12) right beside it.\n\nStart right away with the default settings, or take a minute to make it yours.",
WIZ_USE_DEFAULT = "Use default settings",
WIZ_CONFIGURE = "Configure",
WIZ_LOOK_TITLE = "Your icon",
WIZ_LOOK_TEXT = "Choose the icon, its size and where it sits. The preview follows every change.",
WIZ_LOOK_DEFAULT = "Use default",
WIZ_SHOW_TITLE = "What to show",
WIZ_SHOW_TEXT = "Choose what the addon marks for you.",
WIZ_MOBS_TIP = "An icon over every mob you still need for a quest.",
WIZ_ITEMS_TIP = "An icon over the nearest quest item in the world.",
WIZ_DONE_TITLE = "All set!",
WIZ_DONE_TEXT = "Your quest indicator is ready. Good hunting!\n\nType |cff00ff00/cqi|r or click the minimap button at any time for the full options: fonts, colors, profiles and much more.\n\nWant to see this guide again? Type |cff00ff00/cqi setup|r.",
WIZ_STEP = "Step %d of %d",
WIZ_BACK = "Back",
WIZ_NEXT = "Next",
WIZ_FINISH = "Finish",
WIZ_OPEN_OPTIONS = "Open full options",
WIZ_DEFAULT_DONE = "%s is using the default settings. Type %s at any time to change them.",
},
}
for code, keys in pairs(wizardText) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- Objective-complete sounds (the menu was rebuilt from sounds picked by ear in game).
local soundNames = {
enUS = { SOUND_coins = "Coins", SOUND_auction = "Auction house (open)", SOUND_auctionclose = "Auction house (close)",
SOUND_worldquest = "World quest complete", SOUND_bell = "Bell", SOUND_questlog = "Quest log" },
ptBR = { SOUND_coins = "Moedas", SOUND_auction = "Casa de leilões (abrir)", SOUND_auctionclose = "Casa de leilões (fechar)",
SOUND_worldquest = "Missão mundial concluída", SOUND_bell = "Sino", SOUND_questlog = "Registro de missões" },
esES = { SOUND_coins = "Monedas", SOUND_auction = "Casa de subastas (abrir)", SOUND_auctionclose = "Casa de subastas (cerrar)",
SOUND_worldquest = "Misión de mundo completada", SOUND_bell = "Campana", SOUND_questlog = "Registro de misiones" },
deDE = { SOUND_coins = "Münzen", SOUND_auction = "Auktionshaus (öffnen)", SOUND_auctionclose = "Auktionshaus (schließen)",
SOUND_worldquest = "Weltquest abgeschlossen", SOUND_bell = "Glocke", SOUND_questlog = "Questlog" },
frFR = { SOUND_coins = "Pièces", SOUND_auction = "Hôtel des ventes (ouvrir)", SOUND_auctionclose = "Hôtel des ventes (fermer)",
SOUND_worldquest = "Expédition terminée", SOUND_bell = "Cloche", SOUND_questlog = "Journal de quêtes" },
itIT = { SOUND_coins = "Monete", SOUND_auction = "Casa d'aste (apri)", SOUND_auctionclose = "Casa d'aste (chiudi)",
SOUND_worldquest = "Missione mondiale completata", SOUND_bell = "Campana", SOUND_questlog = "Registro delle missioni" },
}
for code, keys in pairs(soundNames) do
for k, v in pairs(keys) do locales[code][k] = v end
end
-- v1.2.1: setup guide translations, items' own look and count, hover help, profile sharing,
-- what's new.
local v121 = {
enUS = {
PROGRESS_ITEMS = "Count on quest items", PROGRESS_ITEMS_TIP = "The same count next to the quest item icon.",
ITEM_LOOK = "Own look for quest items",
ITEM_LOOK_TIP = "Quest items get their own icon, float and glow; the icon, float and glow above then apply to mobs only.",
SLIDER_HINT = "Drag, type a value and press Enter, or hold Shift and use the mouse wheel.",
TIP_ICON_SIZE = "How big the icon is.",
TIP_ICON_ANCHOR = "Which side of the nameplate the icon sits on. X and Y then move it from there.",
TIP_POS_X = "Horizontal position: negative moves left, positive moves right.",
TIP_POS_Y = "Vertical position: negative moves down, positive moves up.",
TIP_FLOAT_HEIGHT = "How far the icon floats up and down.",
TIP_FLOAT_TIME = "Seconds for one move up: lower is faster.",
TIP_GLOW_INTENSITY = "How strong the light behind the icon is.",
TIP_TEXT_SIZE = "Font size of the count.",
TIP_TEXT_FORMAT = "How the count is written.",
TIP_TEXT_FONT = "Font of the count. Fonts shared by other addons are listed too.",
TIP_TEXT_OUTLINE = "A dark edge around the letters, so they read on any background.",
TIP_TEXT_COLOR = "Color of the count.",
TIP_IN_COMBAT = "What the icons do while you are in combat.",
TIP_LANGUAGE = "Language of these options.",
TIP_SOUND_CHOICE = "The sound played when a quest objective completes.",
SHARE_DESC = "Share a profile: export it as text to copy, or import a text a friend sent you.",
SHARE_EXPORT = "Export profile", SHARE_IMPORT = "Import profile",
SHARE_EXPORT_TITLE = "Export profile", SHARE_IMPORT_TITLE = "Import profile",
SHARE_EXPORT_HINT = "Press Ctrl+C to copy this text, then paste it wherever you like.",
SHARE_IMPORT_HINT = "Paste a profile text (Ctrl+V) and press Import. It replaces the settings of the current profile (%s).",
SHARE_IMPORT_BUTTON = "Import", SHARE_CLOSE = "Close",
SHARE_BAD = "This text is not a Quest Indicator profile.",
SHARE_DONE = "%d settings imported into the profile \"%s\".",
NEWS_TITLE = "What's new in %s", NEWS_OK = "Great!",
NEWS_TEXT = "|cffffd200•|r A setup guide for new characters (type |cff00ff00/cqi setup|r to see it again).\n|cffffd200•|r Icon anchor: top, bottom, left or right of the nameplate.\n|cffffd200•|r Quest items can have their own icon, float and glow.\n|cffffd200•|r The progress count on quest items too.\n|cffffd200•|r New sounds for completed objectives.\n|cffffd200•|r Sharper icons, centred, nothing cut off.\n|cffffd200•|r Export and import profiles.\n|cffffd200•|r Help when you hover over an option.\n|cffffd200•|r Fixes for nameplates on WoW Forever and for the value boxes.",
},
ptBR = {
WIZ_HELLO = "Bem-vindo, %s!",
WIZ_WELCOME_TEXT = "Obrigado por instalar o |cffffd200CS.Coder - Quest Indicator|r.\n\nUm |cffffd200!|r flutuante marca cada mob e item que você ainda precisa para suas missões, com o seu progresso (8/12) logo ao lado.\n\nComece agora com as configurações padrão, ou leve um minuto para deixar do seu jeito.",
WIZ_USE_DEFAULT = "Usar configurações padrão", WIZ_CONFIGURE = "Configurar",
WIZ_LOOK_TITLE = "Seu ícone", WIZ_LOOK_TEXT = "Escolha o ícone, o tamanho e onde ele fica. A prévia acompanha cada mudança.",
WIZ_LOOK_DEFAULT = "Usar padrão",
WIZ_SHOW_TITLE = "O que mostrar", WIZ_SHOW_TEXT = "Escolha o que o addon marca para você.",
WIZ_MOBS_TIP = "Um ícone sobre cada mob que você ainda precisa para uma missão.",
WIZ_ITEMS_TIP = "Um ícone sobre o item de missão mais próximo no mundo.",
WIZ_DONE_TITLE = "Tudo pronto!",
WIZ_DONE_TEXT = "Seu indicador de missões está pronto. Boa caçada!\n\nDigite |cff00ff00/cqi|r ou clique no botão do minimapa a qualquer momento para as opções completas: fontes, cores, perfis e muito mais.\n\nQuer ver este guia de novo? Digite |cff00ff00/cqi setup|r.",
WIZ_STEP = "Etapa %d de %d", WIZ_BACK = "Voltar", WIZ_NEXT = "Avançar", WIZ_FINISH = "Concluir",
WIZ_OPEN_OPTIONS = "Abrir opções completas",
WIZ_DEFAULT_DONE = "%s está usando as configurações padrão. Digite %s a qualquer momento para mudá-las.",
PROGRESS_ITEMS = "Contagem nos itens de missão", PROGRESS_ITEMS_TIP = "A mesma contagem ao lado do ícone do item de missão.",
ITEM_LOOK = "Visual próprio para itens de missão",
ITEM_LOOK_TIP = "Os itens de missão ganham ícone, flutuação e brilho próprios; o ícone, a flutuação e o brilho acima passam a valer só para os mobs.",
SLIDER_HINT = "Arraste, digite um valor e aperte Enter, ou segure Shift e use a roda do mouse.",
TIP_ICON_SIZE = "O tamanho do ícone.",
TIP_ICON_ANCHOR = "Em que lado da barra de nome o ícone fica. O X e o Y movem a partir dali.",
TIP_POS_X = "Posição horizontal: negativo vai para a esquerda, positivo para a direita.",
TIP_POS_Y = "Posição vertical: negativo desce, positivo sobe.",
TIP_FLOAT_HEIGHT = "Quanto o ícone sobe e desce.",
TIP_FLOAT_TIME = "Segundos para uma subida: menor é mais rápido.",
TIP_GLOW_INTENSITY = "A força da luz atrás do ícone.",
TIP_TEXT_SIZE = "Tamanho da fonte da contagem.",
TIP_TEXT_FORMAT = "Como a contagem é escrita.",
TIP_TEXT_FONT = "Fonte da contagem. Fontes compartilhadas por outros addons também aparecem.",
TIP_TEXT_OUTLINE = "Uma borda escura nas letras, para ler em qualquer fundo.",
TIP_TEXT_COLOR = "Cor da contagem.",
TIP_IN_COMBAT = "O que os ícones fazem enquanto você está em combate.",
TIP_LANGUAGE = "Idioma destas opções.",
TIP_SOUND_CHOICE = "O som tocado quando um objetivo de missão é concluído.",
SHARE_DESC = "Compartilhe um perfil: exporte como texto para copiar, ou importe um texto que um amigo mandou.",
SHARE_EXPORT = "Exportar perfil", SHARE_IMPORT = "Importar perfil",
SHARE_EXPORT_TITLE = "Exportar perfil", SHARE_IMPORT_TITLE = "Importar perfil",
SHARE_EXPORT_HINT = "Aperte Ctrl+C para copiar este texto e cole onde quiser.",
SHARE_IMPORT_HINT = "Cole um texto de perfil (Ctrl+V) e aperte Importar. Ele substitui as configurações do perfil atual (%s).",
SHARE_IMPORT_BUTTON = "Importar", SHARE_CLOSE = "Fechar",
SHARE_BAD = "Este texto não é um perfil do Quest Indicator.",
SHARE_DONE = "%d configurações importadas para o perfil \"%s\".",
NEWS_TITLE = "Novidades da %s", NEWS_OK = "Ótimo!",
NEWS_TEXT = "|cffffd200•|r Um guia de configuração para personagens novos (digite |cff00ff00/cqi setup|r para ver de novo).\n|cffffd200•|r Âncora do ícone: em cima, embaixo, à esquerda ou à direita da barra de nome.\n|cffffd200•|r Itens de missão podem ter ícone, flutuação e brilho próprios.\n|cffffd200•|r A contagem de progresso também nos itens de missão.\n|cffffd200•|r Sons novos para objetivos concluídos.\n|cffffd200•|r Ícones mais nítidos, centralizados, sem cortes.\n|cffffd200•|r Exportar e importar perfis.\n|cffffd200•|r Ajuda ao passar o mouse sobre uma opção.\n|cffffd200•|r Correções nas barras de nome do WoW Forever e nas caixas de valor.",
},
esES = {
WIZ_HELLO = "¡Bienvenido, %s!",
WIZ_WELCOME_TEXT = "Gracias por instalar |cffffd200CS.Coder - Quest Indicator|r.\n\nUn |cffffd200!|r flotante marca cada enemigo y objeto que aún necesitas para tus misiones, con tu progreso (8/12) justo al lado.\n\nEmpieza ya con la configuración predeterminada o tómate un minuto para hacerlo a tu gusto.",
WIZ_USE_DEFAULT = "Usar configuración predeterminada", WIZ_CONFIGURE = "Configurar",
WIZ_LOOK_TITLE = "Tu icono", WIZ_LOOK_TEXT = "Elige el icono, su tamaño y dónde se coloca. La vista previa sigue cada cambio.",
WIZ_LOOK_DEFAULT = "Predeterminado",
WIZ_SHOW_TITLE = "Qué mostrar", WIZ_SHOW_TEXT = "Elige qué marca el addon por ti.",
WIZ_MOBS_TIP = "Un icono sobre cada enemigo que aún necesitas para una misión.",
WIZ_ITEMS_TIP = "Un icono sobre el objeto de misión más cercano en el mundo.",
WIZ_DONE_TITLE = "¡Listo!",
WIZ_DONE_TEXT = "Tu indicador de misiones está listo. ¡Buena caza!\n\nEscribe |cff00ff00/cqi|r o pulsa el botón del minimapa en cualquier momento para todas las opciones: fuentes, colores, perfiles y mucho más.\n\n¿Quieres ver esta guía otra vez? Escribe |cff00ff00/cqi setup|r.",
WIZ_STEP = "Paso %d de %d", WIZ_BACK = "Atrás", WIZ_NEXT = "Siguiente", WIZ_FINISH = "Terminar",
WIZ_OPEN_OPTIONS = "Abrir todas las opciones",
WIZ_DEFAULT_DONE = "%s usa la configuración predeterminada. Escribe %s en cualquier momento para cambiarla.",
PROGRESS_ITEMS = "Contador en objetos de misión", PROGRESS_ITEMS_TIP = "El mismo contador junto al icono del objeto de misión.",
ITEM_LOOK = "Aspecto propio para objetos de misión",
ITEM_LOOK_TIP = "Los objetos de misión tienen su propio icono, flotación y brillo; el icono, la flotación y el brillo de arriba solo se aplican a los enemigos.",
SLIDER_HINT = "Arrastra, escribe un valor y pulsa Intro, o mantén Mayús y usa la rueda del ratón.",
TIP_ICON_SIZE = "El tamaño del icono.",
TIP_ICON_ANCHOR = "En qué lado de la placa de nombre se coloca el icono. X e Y lo mueven desde ahí.",
TIP_POS_X = "Posición horizontal: negativo mueve a la izquierda, positivo a la derecha.",
TIP_POS_Y = "Posición vertical: negativo baja, positivo sube.",
TIP_FLOAT_HEIGHT = "Cuánto sube y baja el icono.",
TIP_FLOAT_TIME = "Segundos de cada subida: menos es más rápido.",
TIP_GLOW_INTENSITY = "La intensidad de la luz detrás del icono.",
TIP_TEXT_SIZE = "Tamaño de fuente del contador.",
TIP_TEXT_FORMAT = "Cómo se escribe el contador.",
TIP_TEXT_FONT = "Fuente del contador. También aparecen las fuentes compartidas por otros addons.",
TIP_TEXT_OUTLINE = "Un borde oscuro en las letras, para leerlas sobre cualquier fondo.",
TIP_TEXT_COLOR = "Color del contador.",
TIP_IN_COMBAT = "Qué hacen los iconos mientras estás en combate.",
TIP_LANGUAGE = "Idioma de estas opciones.",
TIP_SOUND_CHOICE = "El sonido que se reproduce al completar un objetivo de misión.",
SHARE_DESC = "Comparte un perfil: expórtalo como texto para copiarlo, o importa un texto que te envió un amigo.",
SHARE_EXPORT = "Exportar perfil", SHARE_IMPORT = "Importar perfil",
SHARE_EXPORT_TITLE = "Exportar perfil", SHARE_IMPORT_TITLE = "Importar perfil",
SHARE_EXPORT_HINT = "Pulsa Ctrl+C para copiar este texto y pégalo donde quieras.",
SHARE_IMPORT_HINT = "Pega un texto de perfil (Ctrl+V) y pulsa Importar. Reemplaza la configuración del perfil actual (%s).",
SHARE_IMPORT_BUTTON = "Importar", SHARE_CLOSE = "Cerrar",
SHARE_BAD = "Este texto no es un perfil de Quest Indicator.",
SHARE_DONE = "%d ajustes importados al perfil \"%s\".",
NEWS_TITLE = "Novedades de la %s", NEWS_OK = "¡Genial!",
NEWS_TEXT = "|cffffd200•|r Una guía de configuración para personajes nuevos (escribe |cff00ff00/cqi setup|r para verla otra vez).\n|cffffd200•|r Anclaje del icono: arriba, abajo, a la izquierda o a la derecha de la placa de nombre.\n|cffffd200•|r Los objetos de misión pueden tener su propio icono, flotación y brillo.\n|cffffd200•|r El contador de progreso también en los objetos de misión.\n|cffffd200•|r Sonidos nuevos para objetivos completados.\n|cffffd200•|r Iconos más nítidos, centrados y sin cortes.\n|cffffd200•|r Exportar e importar perfiles.\n|cffffd200•|r Ayuda al pasar el ratón sobre una opción.\n|cffffd200•|r Correcciones en las placas de nombre de WoW Forever y en las casillas de valor.",
},
deDE = {
WIZ_HELLO = "Willkommen, %s!",
WIZ_WELCOME_TEXT = "Danke, dass du |cffffd200CS.Coder - Quest Indicator|r installiert hast.\n\nEin schwebendes |cffffd200!|r markiert jeden Gegner und Gegenstand, den du noch für deine Quests brauchst, mit deinem Fortschritt (8/12) direkt daneben.\n\nLeg gleich mit den Standardeinstellungen los oder nimm dir eine Minute, um es nach deinem Geschmack einzurichten.",
WIZ_USE_DEFAULT = "Standardeinstellungen verwenden", WIZ_CONFIGURE = "Einrichten",
WIZ_LOOK_TITLE = "Dein Symbol", WIZ_LOOK_TEXT = "Wähle das Symbol, seine Größe und wo es sitzt. Die Vorschau folgt jeder Änderung.",
WIZ_LOOK_DEFAULT = "Standard",
WIZ_SHOW_TITLE = "Was angezeigt wird", WIZ_SHOW_TEXT = "Wähle, was das Addon für dich markiert.",
WIZ_MOBS_TIP = "Ein Symbol über jedem Gegner, den du noch für eine Quest brauchst.",
WIZ_ITEMS_TIP = "Ein Symbol über dem nächsten Questgegenstand in der Welt.",
WIZ_DONE_TITLE = "Alles bereit!",
WIZ_DONE_TEXT = "Dein Quest-Indikator ist bereit. Gute Jagd!\n\nGib |cff00ff00/cqi|r ein oder klicke jederzeit auf den Minimap-Knopf für alle Optionen: Schriften, Farben, Profile und vieles mehr.\n\nDiese Anleitung noch einmal sehen? Gib |cff00ff00/cqi setup|r ein.",
WIZ_STEP = "Schritt %d von %d", WIZ_BACK = "Zurück", WIZ_NEXT = "Weiter", WIZ_FINISH = "Fertig",
WIZ_OPEN_OPTIONS = "Alle Optionen öffnen",
WIZ_DEFAULT_DONE = "%s verwendet die Standardeinstellungen. Gib jederzeit %s ein, um sie zu ändern.",
PROGRESS_ITEMS = "Zähler an Questgegenständen", PROGRESS_ITEMS_TIP = "Derselbe Zähler neben dem Symbol des Questgegenstands.",
ITEM_LOOK = "Eigenes Aussehen für Questgegenstände",
ITEM_LOOK_TIP = "Questgegenstände bekommen eigenes Symbol, Schweben und Leuchten; Symbol, Schweben und Leuchten oben gelten dann nur für Gegner.",
SLIDER_HINT = "Ziehen, einen Wert eingeben und Enter drücken, oder Umschalt halten und das Mausrad benutzen.",
TIP_ICON_SIZE = "Wie groß das Symbol ist.",
TIP_ICON_ANCHOR = "An welcher Seite der Namensplakette das Symbol sitzt. X und Y verschieben es von dort.",
TIP_POS_X = "Waagerechte Position: negativ nach links, positiv nach rechts.",
TIP_POS_Y = "Senkrechte Position: negativ nach unten, positiv nach oben.",
TIP_FLOAT_HEIGHT = "Wie weit das Symbol auf und ab schwebt.",
TIP_FLOAT_TIME = "Sekunden für eine Bewegung nach oben: weniger ist schneller.",
TIP_GLOW_INTENSITY = "Wie stark das Licht hinter dem Symbol ist.",
TIP_TEXT_SIZE = "Schriftgröße des Zählers.",
TIP_TEXT_FORMAT = "Wie der Zähler geschrieben wird.",
TIP_TEXT_FONT = "Schrift des Zählers. Schriften anderer Addons werden auch angezeigt.",
TIP_TEXT_OUTLINE = "Ein dunkler Rand um die Buchstaben, damit sie auf jedem Hintergrund lesbar sind.",
TIP_TEXT_COLOR = "Farbe des Zählers.",
TIP_IN_COMBAT = "Was die Symbole im Kampf tun.",
TIP_LANGUAGE = "Sprache dieser Optionen.",
TIP_SOUND_CHOICE = "Der Ton, wenn ein Questziel erfüllt ist.",
SHARE_DESC = "Ein Profil teilen: als Text zum Kopieren exportieren oder einen Text von einem Freund importieren.",
SHARE_EXPORT = "Profil exportieren", SHARE_IMPORT = "Profil importieren",
SHARE_EXPORT_TITLE = "Profil exportieren", SHARE_IMPORT_TITLE = "Profil importieren",
SHARE_EXPORT_HINT = "Drücke Strg+C, um diesen Text zu kopieren, und füge ihn ein, wo du willst.",
SHARE_IMPORT_HINT = "Füge einen Profiltext ein (Strg+V) und drücke Importieren. Er ersetzt die Einstellungen des aktuellen Profils (%s).",
SHARE_IMPORT_BUTTON = "Importieren", SHARE_CLOSE = "Schließen",
SHARE_BAD = "Dieser Text ist kein Quest-Indicator-Profil.",
SHARE_DONE = "%d Einstellungen in das Profil \"%s\" importiert.",
NEWS_TITLE = "Neu in %s", NEWS_OK = "Super!",
NEWS_TEXT = "|cffffd200•|r Eine Einrichtungsanleitung für neue Charaktere (gib |cff00ff00/cqi setup|r ein, um sie erneut zu sehen).\n|cffffd200•|r Ankerpunkt des Symbols: oben, unten, links oder rechts der Namensplakette.\n|cffffd200•|r Questgegenstände können eigenes Symbol, Schweben und Leuchten haben.\n|cffffd200•|r Der Fortschrittszähler jetzt auch an Questgegenständen.\n|cffffd200•|r Neue Töne für erfüllte Ziele.\n|cffffd200•|r Schärfere, zentrierte Symbole ohne abgeschnittene Ränder.\n|cffffd200•|r Profile exportieren und importieren.\n|cffffd200•|r Hilfe beim Überfahren einer Option mit der Maus.\n|cffffd200•|r Korrekturen für Namensplaketten in WoW Forever und für die Wertefelder.",
},
frFR = {
WIZ_HELLO = "Bienvenue, %s !",
WIZ_WELCOME_TEXT = "Merci d'avoir installé |cffffd200CS.Coder - Quest Indicator|r.\n\nUn |cffffd200!|r flottant marque chaque monstre et objet dont vous avez encore besoin pour vos quêtes, avec votre progression (8/12) juste à côté.\n\nCommencez tout de suite avec les réglages par défaut, ou prenez une minute pour le personnaliser.",