From 48e3f26674c8df54ccd3adf343bb6549f2cecdf8 Mon Sep 17 00:00:00 2001 From: Brian Cooper Date: Thu, 29 Oct 2026 18:33:16 -0500 Subject: [PATCH] docs(facet): note the WebGPU requirement for the 3D preview --- content/docs/products/facet/getting-started.mdx | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/content/docs/products/facet/getting-started.mdx b/content/docs/products/facet/getting-started.mdx index c6498c8..59d1ef4 100644 --- a/content/docs/products/facet/getting-started.mdx +++ b/content/docs/products/facet/getting-started.mdx @@ -56,6 +56,10 @@ Both implement the same interface and produce the same operations, so you can sw The viewport draws a flat-shaded, Z-up preview of the current solid. Facets read crisply because normals are per-face. Loading an example reframes the camera to fit the part; editing the code or dragging a slider recomputes in place without moving the camera. + +The 3D preview uses WebGPU, so it needs a current version of Chrome, Edge, Safari, or Firefox. On a browser without WebGPU the viewport shows a notice instead, but you can still write models and export (the geometry is computed without a GPU). + + ## 6. Export Choose a format (**STL** or **3MF**) next to the **Export** button and click it to download the current model (`facet-model.stl` or `facet-model.3mf`), ready to drop into a slicer for 3D printing. Export uses the active kernel. If the model is currently in an error state there is nothing to export, and the status line says so; fix the model first.