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usd: retract the skinned-mesh result -- it fixes the server and break…
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#218:
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7f385e1
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Sep 12, 2026
33s
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usd: the skinned-mesh physics fix generalises -- bushes in too, and t…
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#217:
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9c8f884
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Sep 12, 2026
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tools: capture the client window itself, instead of cropping the desk…
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#216:
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88f95ab
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Sep 12, 2026
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usd: carry the level's UI bundles, and a json-only mode for the repoi…
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#215:
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Sep 12, 2026
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usd: a skinned mesh needs its physics RESOURCES, not a different blue…
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#214:
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Sep 12, 2026
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usd: the fourth way to place a skinned mesh fails too, and the third …
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#213:
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dffa0a4
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Sep 12, 2026
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usd: which types are safe to inject, and why the spawns are not
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#212:
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Sep 12, 2026
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usd: a knob to re-emit a carried partition, and why the sky theory wa…
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#211:
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Sep 12, 2026
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usd: the level's carried data belongs in the level's own bundle
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#210:
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77691ec
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Sep 12, 2026
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usd: bind a mesh name to its OWN asset record, not the previous parti…
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#209:
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2687c90
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Sep 12, 2026
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tools: read the field a crash says is null out of a game that works
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#208:
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09b3497
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Sep 12, 2026
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docs: how a surface gets its texture, and what a lossless USD round t…
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#207:
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0821a3b
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Sep 2, 2026
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Index every shaderdb once, and settle what the last unbound meshes ac…
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#206:
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Sep 2, 2026
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Roads take the texture their own shader binds -- the last name-match …
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#205:
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Sep 2, 2026
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Look in every shaderdb dump, not just this level's
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#204:
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1093ec4
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Sep 2, 2026
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repaint() could never fix anything: wrong cache key, and it ran too late
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#203:
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9574ac6
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Sep 2, 2026
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A shader that streams nothing is not a shader without textures
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#202:
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Sep 2, 2026
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Hide the volumes hiding INSIDE a mesh, not just the ones that are a w…
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#201:
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Sep 2, 2026
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Bind every variation, and every slot a colour map is named with
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#200:
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Sep 2, 2026
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Recognise every slot a colour map arrives under, and stop overriding …
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#199:
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Sep 2, 2026
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Terrain layers from the real binding: the shader names them, the shad…
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#198:
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Sep 2, 2026
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Never bind an unidentified texture as the diffuse
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#197:
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Sep 2, 2026
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Bind textures per subset, and find the shaderdbs the level actually n…
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#196:
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Sep 2, 2026
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Prefer a shader's slot binding for the diffuse, and say why there is …
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#195:
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Sep 2, 2026
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Texture bindings: resolve the materials, and count a subset bound onl…
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#194:
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Sep 2, 2026
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