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Fix duplicate crafting job dependencies when interfaces re-register - #248
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Crafting interfaces re-register to the network when they become dirty, which added the dependencies of their jobs to the dependency graph again. This caused duplicated subtrees in crafting plans of running jobs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01C5iUzweRYoCkKB5bvJdH8Y
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When a crafting interface becomes dirty (e.g. a recipe or setting changes),
PartTypeInterfaceCraftingVariableBase.State.onDirty()unregisters and re-registers it to the crafting network.removeCraftingInterfaceonly removes the job ids from the dependency graph and keeps the edges, whileaddCraftingInterfaceadds the edges of each job again.CraftingJobDependencyGraph.addDependencydid not check for existing edges, so each re-registration duplicated them. In Integrated Terminals this shows up as duplicated subtrees in the plan of a running job.addDependencynow stores each edge (and its reverse link) only once.Tests:
onDirty(), and checks the dependencies are not duplicated. It fails without the fix (2 instead of 1).🤖 Generated with Claude Code
https://claude.ai/code/session_01C5iUzweRYoCkKB5bvJdH8Y
Generated by Claude Code