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feat(lobby): Add the /net chat command for the relay and connection engine settings - #666
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Merge after #664.
/netshows the settings for the next lobby mesh and the current route and ping to each player./net relay force|autorequires relay connections or follows the service policy, and/net engine native|webrtc|autoselects a connection engine or follows the service choice. Without a value they show the setting and usage. Both apply when the next lobby mesh is created, existing connections are unchanged./net resetclears both overrides./forcerelayand/allowrelaystay as aliases for/net relay forceand/net relay auto. The command works in the lobby and the game setup chat.Forced relay keeps its own lobby group by xoring the real executable CRC with a constant, instead of the old fixed 123456. Repeating
forcedoes not replace the saved CRC, andautoandresetrestore it only when relay was forced. The engine setting never changes the CRC.It reads
connection.relay_onlyandconnection.ice_enginefrom the service config for the status lines and in theNetworkMeshconstructor, where the override wins. The overrides replace theg_bForceRelayglobal.Tested: builds x86 Release
z_generals.