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Validate shader downloads and respect saved consent - #11
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Summary of changesFiles changed
TL;DR
README.MD
build.gradle.kts
This enables a separate client gametest module. ShaderReceivePayloadHandler.kt (client)Major behavioral and robustness changes:
Behavioral effect:
New gametest: ShaderConsentClientTest.java
New gametest resources: fabric.mod.json
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Problem and changes
Shader offers could ignore a saved rejection, send multiple failure statuses, and use an unchecked server-provided hash as a file path. Validate SHA-1 identifiers, verify downloads and cached files, remember rejections, and send one download failure status. The README explains how to reset a saved choice.
Validation
gradlew clean build runClientGameTest --no-daemonpassed locally on Java 25. The client game test covers saved rejection, invalid paths, a failed connection, incorrect and correct hashes, and corrupt cache recovery using a local HTTP fixture.Downloads still run synchronously and have no size limit; that pre-existing limitation remains.