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ModForge is a desktop modding tool for Kingdom Come: Deliverance 2 that helps you read, edit, and export game data into playable .pak mods — complete with automatic folder and manifest generation.

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ModForge

?? Notice: This application is currently in not done. This is a copy of the original ModForge : go endorse https://github.com/Destuur/ModForge it also uses copies stuff from : https://github.com/Kamzik123/KCDTextureExporter Some features what are working in the original DON'T work here Just the original is written in C# ... and I'm on Linux

KCD2 ModForge is a Pure Java application designed to help modders of Kingdom Come: Deliverance 2 easily read, edit, and export XML-based game files into fully playable mods. KCDTextureExporter A tool for converting KCD1's and KCD2's texture files into TIF or raw DDS files.


Features

  • Import, edit, and create Game Data, Localizations, and more
  • Mod Management: use files for import-export
  • Automatic generation of mod folder structure including manifest compatible with other KCD2 modding tools
  • GameEngine config management ... IDK why would you use that over the autoexec.cfg tho ...
  • Export mods as Folder containing .pak files ready to be used in the game
  • Import mods from folders
  • Seamless workflow from creating a new mod to editing elements

License

This project is licensed under the MIT License. You are free to use, modify, and distribute this software, provided that the original copyright and license notice are retained.

About

ModForge is a desktop modding tool for Kingdom Come: Deliverance 2 that helps you read, edit, and export game data into playable .pak mods — complete with automatic folder and manifest generation.

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