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Add native Minecraft launcher, unified profiles, and Worlds dashboard - #297
AntonSelin wants to merge 9 commits into
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@AntonSelin This is exceptional work. The architecture, clean-room MIT implementation, reuse of existing AutoPlug services, and thorough test coverage are spot-on and address the requirements cleanly. Before we proceed with the final review and merge, we would like a few visual and UX refinements:
Once these UI/Worlds additions are pushed in a follow-up commit, we'll run the live validation and proceed with the review. Great work so far! Very promising! |
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Thanks for the detailed review. I've pushed the requested follow-up in 14c276f:
The follow-up build and package passed. The targeted suite had 81 passes, 1 symbolic-link fixture skipped by Windows permissions, and no failures/errors. All five views were visually checked at 1200x820 dark and 950x620 light. Updated fixture screenshots and the operating guide are linked in the PR description. Live authentication and actual local-world gameplay remain for your validation. If review and merge go well, would PayPal payout today before 21:58 UTC be feasible? I understand this depends on your review and payout process; the payment address is already in my GitHub profile. |
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@AntonSelin Thanks for the quick turnaround! The Worlds tab implementation and vanilla save handling are working nicely. Looking at the rendered UI, we’d like one final visual pivot to give it a much cleaner, modern desktop feel:
Regarding Payout: |
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Pushed the final styling update in 74a62fa. Light is the default/primary presentation, with a solid off-white canvas and no landscape artwork. Cards retain the soft frosted appearance and arc 16 corners. Primary actions, active navigation, focus highlights and world badges now use the blue accent. Explicit dark/Darcula preferences remain supported, including refreshing table colors after a theme change. All 7 dashboard tests and the Java 9 build/package passed. I checked all five compiled views at 1200x820 Light and 950x620 Light/Dark; the PR screenshots and guide now show the final light design. The previously validated world-launch implementation is unchanged in this styling commit. Thanks for confirming the payout timing, subject to final review. Ready for your validation. |
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@AntonSelin my first review is below, please fix: Functional DefectsDEF-1 — Quick Play not supported for Minecraft < 1.20 (must fix at source)Observed log: Problem: The singleplayer Quick Play argument was introduced in Minecraft 1.20; older supported versions (1.16.5, 1.17.1, 1.18.2, ...) have no such argument. Current code detects this but surfaces an INFO/error message telling the user to manually pick the world. That is not a source fix and degrades UX. Requested: Fix at source / add a workaround that keeps UX intact and supports every supported Minecraft version. UX / UI Improvement RequestsUX-1 — Progress feedback when launching a world / virtual world or doing anything else long running in the UI
UX-2 — Always show the download source URL
UX-3 — Use icons more aggressively
UX-4 — Update "PLAY / MANAGE / SHARE" with the tab title on navigation
UX-5 — Worlds: show more metadata
UX-6 — Settings: eliminate giant whitespace blocks
UX-7 — Sensible defaults & auto-initialization
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@AntonSelin give me some quick feedback if you are currently working on this |
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Pushed the review changes in c15a94a.
Validation: the focused integration run completed 130 cases with no failures/errors and one Windows symbolic-link fixture skipped. A final 13-case downloader run added the cache-copy failure case and passed; across these runs that is 131 distinct cases, 130 passed and one skipped. Packaging passed, and the packaged launcher/helper class versions are Java 9/Java 8 respectively. I also checked 20 rendered dashboard previews across light/dark themes and 1200×820 / 950×620 windows. Legacy entry is validated with exact publisher mapping fixtures, original client-bytecode inspection and forked contract clients. Full interactive Minecraft world loading/gameplay was not verified here. The documentation states that limitation and the supported older adapters. Updated screenshots and behavior notes are included for review. |
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@AntonSelin please overwork the "Server Browser" and also use nice cards with icons instead of a table here |
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I'm updating Server Browser to use responsive cards with icons, while keeping the existing server actions and status details. I'll check the populated layout in light/dark themes and compact/wide windows before pushing the follow-up. |
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Pushed the Server Browser redesign in 9fffb57. Favorites now use rounded cards with original server/action icons: two columns in wide windows and one column in compact windows. Each card shows its address, connection state, MOTD or failure reason, players, Minecraft version and latency, with Join, Ping, Copy address, Edit and Remove alongside it. Add, Import Minecraft and Refresh status remain at the top. Search, sorting and keyboard navigation are included; selection stays tied to the server address across refreshes and asynchronous default-profile preparation. The final package and all 18 focused tests passed (14 dashboard, 4 server-browser). Tests cover action targeting, stale-ping rejection, keyboard join, filtering/sorting, responsive bounds and literal rendering of server-supplied text. I checked populated Server Browser previews in light/dark themes at 1200×820 and 950×620. These use deterministic online/unavailable/checking fixtures, not live server connectivity. |
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With the requested Server Browser cards now in place, I believe the current PR is a solid deliverable for the agreed €50 bounty. I’ve put substantial effort into the original implementation and successive review rounds: the Worlds integration, legacy-world launch support, the visual refinements, progress and defaults, and now the additional Server Browser redesign. The earlier integration validation recorded 130 passes and one Windows-specific fixture skip across the documented runs. The latest card revision passed all 18 focused tests and packaging, with populated light/dark previews checked at both window sizes. I’ve kept the remaining live gameplay and sign-in validation limits explicit rather than claiming checks I haven’t performed. Could you please complete the final validation and, if there are no blocking functional issues, accept and merge the current PR and process the agreed €50 PayPal payment? I’d appreciate bringing this bounty to completion. The payment address is anton.selin.cc@gmail.com, as listed on my profile. If anything remains, please distinguish a concrete blocking issue from optional polish we could track separately. That would help us close out the agreed work while keeping further improvements clear. |
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@AntonSelin I appreciate the work, but your PR does not seem like it was tested by a human. I am doing substantial testing from my side which defeats the purpose of a bounty if I have to do work. Right now if I'm being honest we are 10% through the review, please fix this: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: Cannot store to object array because "this.xChildren" is null |
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You're right: this is a functional blocker, and my automated checks missed it. I have not provided human acceptance testing. I'm sorry that this added testing work on your side. Fixed in 7bdd015. A wrapped-text measurement can synchronously invalidate its ancestor while BoxLayout is filling its size arrays, leaving xChildren null. I replaced the nested Settings stacks with GridBagLayout and removed the same pattern from the world-card list. I added a regression that reproduces your exact BoxLayout -> ResponsiveSettings -> ScrollPaneLayout exception on the previous code and passes with this fix. I also added and ran a separate Windows test with actual hidden JFrame peers and a validated component hierarchy: both themes, repeated wide/compact resizing, Advanced collapse/reopen, preserved edits, scrolling to the final runtime field, eight world cards and uncaught EDT exception capture. This covers the window-validation path that the earlier offscreen renders missed. The final run passed all 20 focused tests with no skips, and packaging passed. I checked eight updated Settings/Worlds fixture renders. These remain automated checks; full interactive gameplay and Microsoft sign-in are still unverified. The reproduction and window-lifecycle tests are committed, with the run command documented in docs/native-launcher.md. |
Fabric API Sodium Iris Shaders Entity Culling Cloth Config API FerriteCore Mod Menu Lithium ImmediatelyFast YetAnotherConfigLib (YACL) Fabric Language Kotlin Xaero's Minimap [ETF] Entity Texture Features Architectury API Xaero's World Map Sodium Extra [EMF] Entity Model Features AppleSkin VeinMiner Not Enough Animations
This is hopefully the last review I have to do, if the next commit does not satisfy me I will have to close this PR and move to the next candidate PR. |
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I've completed the requested final revision in fdc3c95. This is my final revision for this bounty.
Validation: 189 focused cases, 188 passed, one Windows symbolic-link fixture skipped, no failures/errors; Maven package passed. The actual packaged-wrapper smoke started two separate fixture servers, verified command isolation, restarted one, gracefully stopped the first, then confirmed a raw server stop also shuts down the second AutoPlug wrapper without a shutdown-lock deadlock. The reproducible smoke helper and updated operating guide are included. I also checked 30 Light/Dark, wide/compact fixture renders, including the chooser, managed console, progress and first-launch utility description. These checks cover the packaged process lifecycle and UI fixtures. They do not establish interactive gameplay with the utility pack, Microsoft sign-in, a live authenticated join or real-router sharing. The contribution and checks remain AI-assisted; I am not claiming human play-testing. |

Closes #296. Adds a native Minecraft launcher and one FlatLaf dashboard for clients, reusable mod/plugin profiles, existing singleplayer saves, managed dedicated-server worlds and AutoPlug's existing server controls. The implementation starts from master 10.2.0, uses no HMCL code and adds no dependencies.
Behavior
Validation
Final revision fdc3c95: 189 focused automated cases, 188 passed, 1 Windows symbolic-link fixture skipped, 0 failures/errors. Java 9 release compilation and Maven packaging passed. Tests cover profile/migration/asset integrity, parallel downloads and cancellation, account fixtures, native/legacy launch contracts, server status/icons/history, world ordering, chooser persistence/countdown, UI lifecycle/layout and isolated console/process control.
The actual packaged-wrapper smoke started two offline fixture servers, routed commands independently, restarted one, stopped it gracefully and verified automatic wrapper shutdown when the other native server stopped. The smoke helper is included for reproduction. Thirty fixture renders were inspected across Light/Dark and 1200×820/950×620, including profile descriptions, Settings, server rows, managed consoles, chooser and progress.
Validation limits: this final revision does not claim interactive Minecraft gameplay with the utility preset, Microsoft sign-in, authenticated multiplayer joining or a live household router test. Publisher metadata compatibility is not proof of a mod pack's runtime behavior. Existing unrelated Steam/network tests were excluded. Server “last joined” records a successfully started client, not confirmed admission by the remote server. Overall progress is explicitly estimated.
AI disclosure: this contribution was predominantly generated, inspected, cross-reviewed and tested with Codex agents. No human acceptance test is claimed.
Operating guide, reproducible checks and current previews
Current dashboard previews (synthetic fixture data)