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Implement CameraSet Buffer in Sim as Ring Buffer #173
The render buffer for cameras in simulation is currently implemented as a std::vector. However, as it is always appended it can lead to large memory consumption. Often older frames are no longer needed anyway, so overwriting them in cyclic fashion, similar as this is already done on the python side, would be better.
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[-]CameraSet Buffer is not implemented as ring buffer[/-][+]Implement CameraSet Buffer as Ring Buffer[/+][-]Implement CameraSet Buffer as Ring Buffer[/-][+]Implement CameraSet Buffer in Sim as Ring Buffer[/+]juelg commentedon Apr 28, 2026
completed in #283