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Implement CameraSet Buffer in Sim as Ring Buffer #173

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@juelg

The render buffer for cameras in simulation is currently implemented as a std::vector. However, as it is always appended it can lead to large memory consumption. Often older frames are no longer needed anyway, so overwriting them in cyclic fashion, similar as this is already done on the python side, would be better.

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  1. removed
    bugSomething isn't working
    on Jun 16, 2025
  2. changed the title [-]CameraSet Buffer is not implemented as ring buffer[/-] [+]Implement CameraSet Buffer as Ring Buffer[/+] on Jul 16, 2025
  3. changed the title [-]Implement CameraSet Buffer as Ring Buffer[/-] [+]Implement CameraSet Buffer in Sim as Ring Buffer[/+] on Sep 24, 2025
  4. juelg commented on Apr 28, 2026

    @juelg
    ContributorAuthor

    completed in #283

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