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Document surface textures and agent HDR/PBR authoring - #84
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Document surface textures and agent-driven HDR/PBR authoring: all 17 optional map slots, file browsing and object drops, Texture children, channel/color-space conventions, and rendering limits. Add the rustic-textures skill workflow and exact examples for texture inspection, partial map updates, child creation, HDR sky settings, saving and verification; expose both guides in navigation.
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