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Scene authors could not attach, preview, save or script reusable visual effects. Add 26 typed scene effect kinds, deterministic CPU simulation, effect assets/composites with instance overrides, native editor authoring and live preview, and public lifecycle/event APIs through the existing scripting boundary.
The implementation extends scene snapshots/component serialization, undo transactions, asset sidecars/importers and the retained renderer. It includes batched transparent geometry and textured particles, material/camera modifiers, bounded child spawning, analytical water surfaces, sampled post-processing, 35 editable presets and a runnable gallery with replay controls. Agent object tools and bundled authoring guidance accept validated effect configurations.
Validation:
Keep this PR in draft. Full specification acceptance is not established: GPU simulation, true HDR bloom, runtime probe capture, packed decal ORM, through-wall outlines, standalone effect material overrides, advanced fog scattering and temporal/motion-vector effects remain unimplemented and are documented. Browser export was not exercised end to end. The required Windows installer command was attempted but PowerShell is unavailable on this Linux host; no fresh installer was produced.