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We were hooking the wrong function post 2026-09-22 CS2 update, but we don't need to rely on signatures anyways Co-authored-by: tilgep <tilgep95@gmail.com>
Game now automatically cleans up player states on player connect (which is close enough)
* test sdk update * full pass * Clean up stale includes * fix msvc min/max bullshit for good * Update build scripts * Resolve some suppressed warnings * finish WIP fix * Remove unused offset * Switch to new range-based for loops on SDK containers * woke is dead * Match new variant_t behaviour more closely
Vauff
marked this pull request as draft
October 16, 2026 04:37
Valve fixed server cfg's not properly bypassing the ConVar whitelist, so the custom server.cfg is no longer necessary. However, this fix involved trusting *all* cfg's in the server filesystem. To avoid maps abusing this behaviour with our own cfg's, we need to move all our custom cfg's out of csgo/cfg, so the exec command can't access them. The custom cfg parser is still needed for skipping the command buffer, to process map migration cvar changes immediately.
Vauff
marked this pull request as ready for review
October 24, 2026 15:21
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csgo/addons/cs2fixes/cfginstead ofcsgo/cfg/cs2fixesSF_PLAYEREQUIP_ONLYSTRIPSAME(Fix string hashing to use the null-terminated length alliedmodders/s2sdk#93)s2_sample_mmchangesIsCommandWhitelistedgot inlined in the update, so this is a new approach where we modify the games whitelist table insteadserver.cfgis no longer necessary and was removedcsgo/cfg, so the exec command can't access themitem_*entries after the 2026-10-22 CS2 updateAI disclosure: Substantially used for the SDK updates, whitelist system rework & game_player_equip crash fix, assisted humans with other findings