An arbitrary code mod loader for Kitten Space Agency.
The StarMap documentation covers installation, usage, and mod development. Its Markdown source is in docs.
The documentation site tracks the current release; older releases do not have separate documentation snapshots. The current release-candidate documentation is available at the RC docs site.
- Download the ZIP or Windows installer from Releases.
- Install the .NET 10 Runtime for Windows x64 if it is not already installed.
- With the installer, select the KSA folder containing
KSA.dll; it createsStarMapConfig.jsonfor you. With the ZIP, extract it, runStarMap.exeonce to create the config, then setGameLocationto the KSA folder orKSA.dllpath.RepositoryLocationcan stay empty. - Keep the config beside
StarMap.exeand launch StarMap from its installation folder to start KSA with enabled mods.
See the full installation guide for details.
Mods can be placed in either of these two locations:
Documents/My Games/Kitten Space Agency/mods/<ModName>/(recommended, persists across game updates)<KSA Installation>/Content/<ModName>/
StarMap uses the game's manifest system to discover mods from both locations.
For more information on mod creation, check out the example mods: StarMap-ExampleMods.
The long-term goal is an in-game mod manager that can select mods from a remote catalog and install them after a restart. StarMap currently loads local mods only. The planned catalog would index mod IDs, versions, and download URLs; mod files could be hosted elsewhere, such as GitHub Releases.
- Lexi - KSALoader