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About
A retro arcade-style shooter inspired by Geometry Wars. Built with C++, SFML, and ImGui, using an Entity-Component-System (ECS) architecture for flexible and scalable game design.
A retro-inspired twin-stick shooter inspired by Geometry Wars.
Built in C++ with SFML, ImGui, and an ECS design pattern for clean, modular game architecture.
✨ Features
Fast-paced arcade action with a neon grid aesthetic
git clone https://github.com/Strangerfuture/polygonBlaster
cd polygonBlaster
mkdir build &&cd build
cmake ..
make
./polygonBlaster
Config Specification:
Window W H FL FS
This line declare that the SFML Window must be constructed with width W and height H,
each of which will be integers, FL is frame Limit that the Window should be set to,
FS will be an integer which specifies wheater to display the application in full-screen
mode (1) or not (0).
A retro arcade-style shooter inspired by Geometry Wars. Built with C++, SFML, and ImGui, using an Entity-Component-System (ECS) architecture for flexible and scalable game design.