Repository navigation
feat: support component and attribute-backed board variables - #26
Merged
Merged
Conversation
Zanzavar
marked this pull request as draft
August 10, 2026 10:53
This was referenced Aug 11, 2026
Collaborator
|
Collaborator
Author
fixed |
…variable-attributes # Conflicts: # Assets/Arcweave/Plugin/Editor/ArcweaveProjectAssetInspector.cs
Zanzavar
marked this pull request as ready for review
September 1, 2026 09:56
panayotisk
approved these changes
Sep 2, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
EntityIdeditor API while retaining compatibility with earlier versionsCompatibility policy
This change intentionally does not provide an upgrade path for data serialized by earlier plugin releases:
ArcweaveProjectAssetfrom a current Arcweave export or API response; if recreating an asset changes its Unity GUID, scene and prefab references must be reassignedSaveVariables()are unsupported and must be discarded; runtime saves must be recreated after upgradingRelated work
Testing
com.unity.ugui2.0.0: 5 EditMode tests passedARCWEAVE_SMOKE_PASS, and exited with code 0Antlr4.Runtime.Standard.dll: 5 tests passedgit diff --checkLive staging end-to-end verification
arcweave/arcweave#1735staging deployment (pr-1735, deployment commite159def7bf7e1975a2f220c22822e1240b1fd174)board_message = "BOARD_OK"and a Drake Miles component string attributemanual_message = "COMPONENT_OK", referenced both with Arcscript in the starting element, and downloaded a fresh Export for Unity archiveproject.jsoncontains the correctboards/componentsownership, container IDs, custom IDs, values, and executable scoped referencesArcweaveProjectAsset.ImportProjectArcweavePlayeragainst the live exportARCWEAVE_STAGING_E2E_PASS project=Game Engine Example variables=16 componentVariables=12 boardVariables=1 options=2, and exited with code 0BOARD_OKandCOMPONENT_OK, loaded all three exported portraits, traversed both NPC branches, acquired and consumed the potion, applied the health and boolean scripts, reached Wanda's recovered dialogue, exercised the demo Save/Load controls, and logged no runtime exceptions