Frontend developer with 20+ years of experience, building games and tools with web technologies.
I enjoy collaborating with AI—from exploring ideas to building games and tools together.
- spine-parts — Character artwork and decomposed layers into rig-ready parts and Spine rig specs.
- rigc — Declarative rig and animation specs into validated Spine skeleton data.
- spine-html — Spine animations in the browser with a DOM-first renderer.
- unity2spine — Unity 2D rigged assets converted to Spine data.
My roguelike deckbuilder based on Hwatu, Korean flower cards. Built with TypeScript, DOM, and CSS, packaged with Electron, and developed alongside AI agents.
Available on Steam Early Access →
Other projects: byteguard · headerless · jandi





