A collection of Unreal Engine C++ and Blueprint utilities for the technical audio working human.
Runtime and editor plugins providing practical solutions for audio implementation, asset management, and metadata manipulation in Unreal Engine. Primarily designed for technical audio work, but some modules can be useful across disciplines.
Each module includes a readme.md with detailed functionality information.
- Copy the desired plugin into your project's
Pluginsfolder (create if needed) - Open your project in Unreal Editor
- Enable the plugin: Edit → Plugins → Audio
- Restart the editor when prompted
ANS_AudioToolsUE
ANS_EditorAudioToolsUE: C++ functions and Editor Utility Blueprints for asset auditing and metadata manipulation
ANS_AudioToolsFMOD
ANS_SoundbankManagerFMOD: Runtime plugin for managing FMOD soundbanks in Unreal Engine through a Game Instance subsystem
for more information about Unreal Engine plugins please read the official documentation:
https://dev.epicgames.com/documentation/en-us/unreal-engine/plugins-in-unreal-engine?application_version=5.7
Created by Horacio Valdivieso - Above Noise Studios
