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Reject Vulkan artifacts with miscompiled triangle shader zero - #40
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Vulkan artifact validation now rejects the reproduced triangle-shader zero-to-NaN compilation defect before packaging or publication. The guard checks the embedded shader bytes; prepared releases without auxiliary capture metadata must pass the same byte-level proof. Archive validation also rejects paths and links that could overwrite a checked library during extraction.
No upstream source patch is included. The shader-compiler report remains local. Existing prepared artifacts retain their original source identity.
Validation at
d0c6af0849ea57f727ff60270d06ff1c334fc108(treef66db0c405f30b76da89ef28f9ee6ddf075d85ff):Independent review receipt SHA-256:
c3409ac2603220da7a36d6ed077d2c55a556d3ac683239d356c015c97901dd1f.Current-head CI and hosted prepared-artifact replay remain required before publication. This PR does not establish a defect in published v0.3.0-1 or resolve the separate model-loading investigation.