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Fix npc stopping before the target on long ticks - #1295

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r4sheed wants to merge 1 commit into
openmultiplayer:masterfrom
r4sheed:fix/npc-move-arrival
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r4sheed wants to merge 1 commit into
openmultiplayer:masterfrom
r4sheed:fix/npc-move-arrival

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@r4sheed

@r4sheed r4sheed commented Nov 5, 2026

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on a long tick (script lag etc) the npc was stopped where it was before the tick, few meters before the target, but OnNPCFinishMove still got called. now it moves the rest of the way to the stop range, same as the node movement does

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