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Ask Notch 0.3.0: /notch in plain words, choices come to the notch - #167
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… binary The directory scan flagged "ships code the scan can't read" (the Swift sb-card binary). helper/card.js replaces it: JavaScript for Automation with the AppKit bridge, run as /usr/bin/osascript -l JavaScript helper/card.js '<json>', with the same JSON in/out contract, so register.js only changes its argv. Same card, pixel-matched to sb-card 0.1.4 (mean difference 0.04/255): Claude design language, drops from the notch or opens beside the pointer, numbered options with the recommendation highlighted, typed answer box, esc falls back to Claude Code's dialog, 540 s timeout, .transient + .fullScreenAuxiliary. Keyboard: the card appears as a background-only app and only then becomes an accessory app, refuses to become key until clicked, and hands activation back if macOS activates it anyway. (A test of the old sb-card showed it being handed activation and keystrokes when the app that started it was frontmost.) One click on an option answers; a click on the card enables 1-4/arrows/return/esc without focusing the text box; a click on the box types there. register.js also gains /notch companion cat|clawd|off (default off; clawd is a hidden placeholder). tests: 8 plugin tests; tests/card-selftest.sh drives the real card off-screen from inside its own process (no system-wide input). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The owner's painted orange cat (visuals livewall sprites), downscaled into 12 small frames (~220 KB) on one shared canvas by listing/make-companion.py. When the card appears the cat pounces out from behind its right edge, sits beside it while you decide, and lies down facing the card after 20 s. It sits in extra window space to the right, so the card itself doesn't move. assets/companion/clawd holds only a README: no Clawd art was copied; whether a Clawd companion ships is the owner's call. Without a sequence.json the option shows no companion, and build.sh/publish.sh leave the folder out. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…bmission plugin ask-notch / "Ask Notch", mirror sameeeeeeep/ask-notch (publish.sh; repo not created). README "What it does on your machine" and Privacy describe the osascript card; build.sh no longer compiles, signs or notarizes. LISTING.md is prepared for a new submission with the owner's portal checklist (withdraw ce733ea6..., submit the new bundle). New screenshots and compare-0.2.0.jpg (old sb-card vs new card.js, light/dark, cat, real on-screen captures). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…h the question on stdin (cwd = plugin root), cat frame list inlined in card.js (no JSON asset), no $PWD in README, self-test script not shipped, README states the one program, what it sends and where, and when it stands in for AskUserQuestion Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- /notch <anything>: Claude reads it and changes the setting through the plugin's own mcp__ask-notch__settings tool; the old exact words still apply instantly; bare /notch shows the settings - While cards are on, one fixed paragraph in the system prompt has Claude ask its choices with AskUserQuestion instead of listing them (A/B in an interactive session: text without it, card with it) - skills/ask-at-the-notch: the same guidance as a skill, shipped in the zip - README: settings in plain words, the note and the skill under what the mod does Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Brings
packages/notch-modon main up to what is published at github.com/sameeeeeeep/ask-notch (release v0.3.0, live since 2026-10-09). Main still had switchboard-notch 0.1.4.0.2.0 (already shipped and in directory review)
ask-notch)osascript(no compiled binary, no notarizing)/notch companion cat0.3.0
/notch <any words>: Claude reads them and changes the setting through the plugin's ownmcp__ask-notch__settingstool. The exact words (on,off,cursor,test…) still apply instantly; bare/notchshows the settings.AskUserQuestioninstead of listing them in text. A/B in a real interactive session: text without it, a card with it. (A skill alone did not change behaviour.)skills/ask-at-the-notch: same guidance as a skill.publish.shmirrorsskills/too.Tested
claude plugin validatepasses;claude plugin test11/11settings (at: "cursor")Only
packages/notch-modchanges.🤖 Generated with Claude Code