面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
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Updated
Oct 7, 2026 - C#
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。可用于构建技能系统等。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
A soulslike melee combat system on unreal by blueprint (Unreal 5.1)
Open-source 3D FPS survival game built in Unity & C#. Features zombie and combat modes, AI enemy behavior, NavMesh navigation, raycast shooting, weapon systems, physics interactions, and core gameplay mechanics.
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A reusable 2D ARPG systems collection for Godot 4 — combat, stats, status effects, skills, items, inventory, equipment, loot, quest. Component-based, data-driven, pure GDScript, 189 tests.
A combat system developed in unity
🎮 2D game - Beat-'em-up with emotional storytelling. Unity 2022 LTS. ⚔️
Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
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Unreal Engine 5 melee combat prototype with targeting, combo flow, motion warping and AI systems.
A retro-style RPG engine built with TypeScript and React. Features turn-based combat, loot system, crafting mechanics, farming, procedural map generation, inventory management, and gear progression. Originally built as a vanilla JavaScript project, refactored into a React-based architecture.
UE5 Responsive Combat AI (UE5 Responsive Combat AI A pure Event Graph-driven AI for Unreal Engine 5 that bypasses Behavior Trees for instant, zero-latency combat reactions. Features tactical strafing, dynamic movement, and event-based attack logic.No Behavior Trees) A pure Blueprint-based Combat AI built entirely within the Event Graph. This projec
Two-player 2D fighting game built with C++ and Raylib, featuring combos, aerial attacks, dashing, dodging, custom hitboxes, and best-of-three rounds.
Modular defensive combat for an Unreal Engine 5 RPG (C++): data-driven enemy attacks, directional block, timed parry, quick-attack riposte and a motion-warped finisher. Part 10 of my modular RPG series.
Lightweight enemy reaction system for Unreal Engine 5: grounded knockback, airborne launch, recovery, death cleanup, and ragdoll physics.
Unreal Engine third-person action-shooter prototype featuring enemy behavior, health management and combat systems.
A 2D game engine built with Java and JavaFX, where players collect sticks, battle enemies, and unlock chests to progress. Easily create custom levels by editing text file.
Unity / C# polarity combat prototype — resource-driven counterplay, staged learning, observable hit detection and technical design evidence.
Unity 3D open-world RPG prototype featuring modular C# gameplay systems including player movement, combat mechanics (melee and archery),complex enemy AI state machines, animation control, and camera management.
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