Physical particle simulation with visualization and recording. Optimized using a spatial hexagonal grid.
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Updated
Sep 6, 2026 - C++
Physical particle simulation with visualization and recording. Optimized using a spatial hexagonal grid.
Interactive hexagonal cellular automata lab in the browser - Rust/WebAssembly tick engine, instanced WebGL2 rendering, 9 parallel worlds, shareable 128-bit rulesets with mnemonic names, and an evolutionary Auto-Explore search for emergent behavior at the edge of chaos.
Hexagonal (triangular, voronoi) grid image generator
Grow snow crystals live on a hexagonal grid with Reiter's cellular automaton. Set the humidity and frost to get stellar dendrites, ferns, plates or lace, and download the snowflake.
The interactive playground for Uber's H3 geospatial grid — inspect cells, animate gridDisk/gridRing, draw paths & polygons, export GeoJSON/CSV. Go + SvelteKit.
Native H3 geospatial indexing for React Native, about 800× faster than h3-js. Uber's H3 C library exposed through Nitro Modules, with bigint cell indexes, typed-array results and batch operations.
H3 hexagonal geospatial indexing demo with point aggregation, neighbor analysis, and interactive map visualization
This repository aims to host a web version of the snake game in 2D, where the snake moves across an hexagonal grid. You can control de motion of the snake using the right (or left) arrow key on your keyboard.
Interactive hexagonal grid tool for quantitative pathology image analysis, tissue area measurement, and histopathology research in React and TypeScript.
Extraterrestrial Pets Simulation: 2D simulations of agent-based models and cellular automata on triangle, square, and hexagon grids, built with Java and JavaFX
Hexagonal grid math library for game development.
H3 hexagonal geospatial indexing for Dart & Flutter — Uber H3 v4.5.0 bindings via dart:ffi (native) and h3-js (web). GIS, mapping, geofencing & spatial analytics. A geohash alternative.
Hexagonal Grid Visualization
Keras 3 hexagonal CNN layers (HexagDLy port) for hexagonally-sampled data — IACT/Cherenkov cameras, etc. — Support for hls4ml in progress
Equal-area hexagonal discrete global grids using the Snyder ISEA projection. Fast C++ core with sf/terra integration.
Res Publica: Punic Wars era - open-source simplified Total War: Rome. Turn-based grand strategy + hex tactical layer + provincial logistics. Pure static HTML/JS, double-click to play.
Abalone board game in Go — play over the network
Interactive Truchet-tile study on a hexagonal grid, exploring generative geometry and computational art.
A reproducible CPU benchmark: does a 2D tile grid's memory layout change a colony-sim's CPU cost? Across 26 workloads on Apple M3 + Intel Sapphire Rapids — the grid barely matters, the within-grid layout does, and it depends on the workload and the CPU.
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