A simple way to pack and manage texture atlases for libGDX game framework.
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Updated
Aug 9, 2024 - Java
A simple way to pack and manage texture atlases for libGDX game framework.
An advanced sprite sheet packer and sprite annotator.
Texture Page Builder for GameMaker
A simple Texture Channel Packer for UE5. Automatically resizes and packs textures into a single RGBA asset with optimized settings.
Graphically solve a texture packing problem with three approximate algorithms
🎮 SimplePixels texture pack for Minetest
My Minecraft resource pack, Little Improvements: Variated, from Planet Minecraft.
A Node.js library that converts CityJSON files into Cesium 3D Tiles—complete with automatic texture atlas packing, Basis compression, three LOD levels, and customizable threading.
Rectangle packing library in C++
Simple fast image bin packer for use with anything with dimensions
Extensible texture atlas generator
Tool for combining metallic, roughness and occlusion maps into one packed image file
Offline batch PNG ORM packing with exact numeric channels, clear failures and corrected-file recovery.
Pack, split and convert texture channel maps (ORM/RMA/ROM/MRA) - desktop tool for game artists and TAs. PySide6 GUI + CLI, EN and zh-CN UI, Windows exe ready.
Texture packing CLI. Packs loose sprite images into a single texture atlas and generates sprite maps in different formats (C, JSON, SSM, and binary SPR) using a skyline rect packer.
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