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Teal ghost tint and movable aura stack/time text - #89
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Dead units default to a cool grey tint. Aura time text can sit on any of the nine inside anchors, and stacks get their own position setting.
Muted teal sampled from the ghost world's darker tones, between the old blue and the grey.
Same muted teal, about 18% darker.
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What
{0.48, 0.65, 0.70}, was icy blue{0.55, 0.85, 0.94}), sampled from the ghost world's darker tones.target-aura-text-anchorsproof scenario; schema snapshot regenerated.Why
The dead tint read too blue, and stack and timer texts could overlap (e.g. "9s3") with no way to move the stack count.
How to test
In game:
/uf wb→ a frame's Auras → Stack position / Time position; kill a party member or check a dead target for the tint.Worth a look: players who already saved a custom Ghost colour keep it; only the default changed.