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Teal ghost tint and movable aura stack/time text - #89

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voshond merged 4 commits into
mainfrom
aura-icon-anchors-greyscale
Nov 11, 2026
Merged

voshond merged 4 commits into
mainfrom
aura-icon-anchors-greyscale

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@voshond

@voshond voshond commented Nov 11, 2026 •

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What

  • Dead & ghost default tint is now a darker, muted teal ({0.48, 0.65, 0.70}, was icy blue {0.55, 0.85, 0.94}), sampled from the ghost world's darker tones.
  • Aura "Time position" offers below the icon plus all nine inside anchors (was centre/top/bottom only); saved values keep working.
  • New "Stack position" setting with the nine inside anchors, default bottom right, so nothing moves until changed. Applies to every part using the shared AuraIcon art (buffs/debuffs, aura bar row, category auras, ClickGrid slots).
  • New target-aura-text-anchors proof scenario; schema snapshot regenerated.

Why

The dead tint read too blue, and stack and timer texts could overlap (e.g. "9s3") with no way to move the stack count.

How to test

luajit tests/run.lua -j
bash scripts/proof.sh player-dead target-aura-text-anchors

In game: /uf wb → a frame's Auras → Stack position / Time position; kill a party member or check a dead target for the tint.

Worth a look: players who already saved a custom Ghost colour keep it; only the default changed.

Dead units default to a cool grey tint. Aura time text can sit on any of the nine inside anchors, and stacks get their own position setting.
Muted teal sampled from the ghost world's darker tones, between the old blue and the grey.
Same muted teal, about 18% darker.
@voshond
voshond merged commit 207b86a into main Nov 11, 2026
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@voshond
voshond deleted the aura-icon-anchors-greyscale branch November 11, 2026 01:59
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